Hello!
I am working to release a demo of the game (hopefully next week), and fixed a bunch of small issues, QoL and clarity updates, as well as adding new features that makes the gameplay feel more polished.
Here is a list of the main changes:
There is now a limited amount of gameplay available, that hopefully should be engaging and clear.
Added clarity by adding an exclamation mark to objects you've not yet interacted with. Players should not as easily miss out on features anymore.
Error sound from trying to purchase an upgrade you can’t afford is now better, and the hand makes a frustrated emote.
Shrine and mana reactor has now changed place.
Clicking a map location with it’s corresponding document already open now pans the camera to it rather than reopening it.
Made it clearer that you actually earn resources upon unlocking the “Wealth” and “Opulence” upgrades. Also made it clearer that they can only be used once.
Made it clearer that relics are not unlocked until a bit later in the achievements upgrades.
Made it so that right-clicking smith upgrades reduces it's number by one, rather than having to reset it all and reinvest.
Made enemies a little bigger, and the later ones a bit tougher.
Changed the base cost and multiplier for evasion and critical strike to be a bit harder to unlock.
Changed some achievement names to be more unique, and changed amount needed for a lot of them. They should now be harder to acquire, as they were unlocked all the time before. Further balancing might be needed.
Achievements are no longer notified before you have the achievement board unlocked. You are still making achievement progress before this time though.
Some achievement upgrades has been replaced, with less focus on the smith and relics.
The save system now correctly loads achievements.
The description of the “shopkeepers key” and “lumber tech” upgrades now is clearer that it actually unlocks upgrades.
Fixed a bug where multiple clicks on the map icons would create multiple hands.
Gold multiplier and death timer can now be seen in stats. Also clarified and some stats and removed unused ones.
Fixed upgrade points icons in achievement upgrades. (although a resource icon overhaul is coming soon)
Various spelling, grammar and clarity issues fixed in description and titles.
Made handles for sliders slightly larger to make them easier to click
Added an exit game button in the game options
Map locations now have a green outline if they have been cleared.
Some shop items have been locked until their corresponding documents have been unlocked. For example: You can no longer buy relics before unlocking the shrine.
The coffee cup can now spill coffee and leaves stains when moved around
You can now zoom in a little bit more
There is now a document for stats, displaying time elapsed, and all other stats relevant for achievements.
The arm is now even longer. Some players with big screens could actually see the end of it. I’d like to see them see the end now!!
The enemy in the north is now defeatable, and a note is added afterward making sure to recognize the players effort. This enemy will be much much harder in the future though.
There is now an option for allowing the game to run in the background.
Made the retiring tiles of the background less sharp.
Achievements no longer displays “cleared” twice.
Decreased the default music and sounds volume.
Added a few tutorial messages, as the gameplay loop was not clear to non-incremental players.
Added animations to enemies and the warrior.
