Hello!
Three playtests has now been done, where a friend of mine has played through the game and I look over their shoulder analyzing their decisions. A lot of useful stuff has come up, for example making achievements much harder to unlock, making enemies tougher and bigger, making it clearer which upgrades does what.
The game progression should feel a lot more rewarding now, and a lot of QoL changes has been made, for example saving the spots of where documents were before closing the game, not moving the battlefield upon entering a new area, and making it clearer you can switch between shop pages.
One thing that has been noticable on all playthroughs is that new objects appearing is not always abvious. I added a shimmering exclamation mark to new items.

Right now there is about 90 minutes of gameplay, and it will stay this way for a while as I polish the first part of the game into a nice demo. At the same time I have 6 unimplemented documents that I think will be a lot of fun to play around with!
I will have more gifs and flashy news to share soon!
