I was initially intrigued by Order of the Sinking Star primarily because of Johnathan Blow’s involvement. Back in 2008, Blow was seen as a rock star of the Indie space, but for someone who enjoyed such a high pedigree, he hasn’t actually made a ton of games. That’s not to say he hasn’t made good games—quite the contrary—but he always seems to stay out of the scene long enough you almost forget about him.
But Order of the Sinking Star seemed like an incredibly interesting prospect. A kind of large-scale puzzle adventure where players utilize unique characters set across multiple stories? It could work. Thankfully, CGM was given an opportunity to take a look at an early demo build to see the game in action and I’ve got to say, it’s certainly ambitious.
Unlike Braid which had its share of puzzles, but kept them grounded in simple 2D design; or even The Witness that gave players a wide collection of puzzles, but in a fairly centralized area, Order of the Sinking... Read more