Hello again, everyone! Now that the demo version is up and running on Steam, I've updated it to the newest build as it was a bit behind the version on Itch.io. Check out the release notes below for what's new!
Release Notes for v0.5.2
- Fixed issue with translation IDs not evaluating properly within the "Display Message" scripting function (e.g. display_message("%ID1%"))
- Fixed issue where editor settings for "recent games list" and "last changelog viewed" would initially result in console errors on first-time installations
- Fixed issue with enemy details components not being properly updated after deleting an enemy from a battle in the Combat Editor
- Fixed issue where deleting enemies from a battle in the Combat Editor would not actually remove them from the underlying combat data
- Fixed issue where health bars were improperly showing for enemies outside the camera's field of view while in first-person combat
Release Notes for v0.5.1
- Added initial minimap functionality with a game configuration setting to enable/disable (press "M" to show in-game, NPCs are shown as cyan dots and real-time enemies are red dots)
- Added "Show Player Health" game configuration setting for showing the player's health bar outside of combat
- Added logic to handle player's death when outside of combat (for now, a message is displayed then the game is either restarted from the beginning or the Main Menu is displayed if enabled)
- Added "restart" command to debug console for restarting a game from the beginning
- Added damage sound effects for when the player is damaged via the "Damage Entity" scripting function
- Added support for directional override animations for "attack" ("attack_north", "attack_west", etc.) that will be used if defined
- Added check to prevent tiles, objects, and characters from being renamed while any maps using that resource are currently opened
- Added Steam rich presence logic for Main Menu Editor and Credits Editor
- Fixed issue with not being able to change initial value of Boolean properties in the Game Configuration dialog (left-clicking will now toggle between true and false)
