
Heya! It's finally time for another patch! This time we have fixes for a couple of bad issues, along with some less pressing ones. Hopefully, more don't pop up, so that we can focus on... more interesting things.
MCE Version 1.00.3 - July 17th, 2019
- Adjustments:
- Trinket #52’s positive specials and first negative special now activate as a spell cast completes, not when being charged by Trinket #48’s second positive special
- Fixes:
- Addressed some save data corruption issues, hopefully minimizing their frequency
- Controller analogue sticks now work again
- Screen shake is also back in working condition
- Screen whitening no longer persists when going back to the menu in the middle of it
- Enemies that produce light can no longer leave them behind when defeated
- Palshroom shots no longer go haywire when their shooter becomes dizzy
- Thunderstorm joltings' lights are now properly vertically centered
- Deep Freeze isn’t stopped by boxes anymore, and it also doesn’t go inside of them when used with Trinket #8
- Trinket #27’s counter no longer counts down the whole time a spell is being charged by Trinket #48’s second positive special
- Trinket #43's second positive special now activates from all bosses
- Trinket #45's first negative displays its message again
- Trinket #48 no longer causes total mayhem when paired with Trinket #39