This update was all about fixing or adding animations for: turning, eating, getting up, and getting damaged. Plus adjusting some colliders in levels 1 and 3 to stop players from running through houses, or skipping parts.
DETAILS
- Made an adjustment to Minotaur's rotating. Now instead of instantly rotating to where your mouse or joystick say, he will rotate gradually 10 degrees per frame, and his legs will play a rotate/pivot animation.
- Fixed Minotaur's eating animation, so it will automatically transition to his idle after he's done. Before he would stay on the ground until you moved.
- Made Minotaur automatically get back up after getting knocked down. Instead of staying there until you did something.
- Fixed a bug with Minotaur's animation for taking damage, which was preventing it from playing.
- Added or fixed colliders on all of level 1's houses and statues.
- Fixed a bug that was causing the default brightness to be REALLY BRIGHT. Which was lighting up all of my nice shadows and ambient occlusion!!
- Made computers who are un-stunnable, also un-pushable.
- Added a few invisible walls in the sky level, so you can't skip certain parts by jumping over railings.
- Moved an invisible wall that was blocking the exit in level 1.
- Moved an invisible wall in level 1 that was blocking access to a maiden.
