UPDATE 4 - bugfixes and more difficult AI, let me know what you think of level 2's boss! (too hard? too easy? just right?)
NEW CONTENT
- Made one of the temple rooms in level 2 bigger, and moved the Chimera fight there instead of the main room.
- Placed an edible heart and brain on a sarcophagus in the corner of that room, and they will respawn if you die. So you don't have to worry about rationing your food there.
BALANCE and AI CHANGES:
- New attack for the Greek spearman (on normal and higher difficulties). If he sees you running nearby he'll do his spear attack, AND this attack's aim is set to follow your position, making it even harder to avoid.
- Updated Orthros (the two headed dog lizard, or as some have called him the ♥♥♥♥♥♥♥dragon"), made his attack recovery period much shorter. So you won't get as many free hits on him before he backs up and does another attack.
- Made the dagger cultists more aggressive by lowering their group cooldown from 500ms to 50ms, and making their attack un-interuptible.
- Removed the torch cultists global cooldown, so if he sees you but you're busy fighting someone else he won't care, he'll just try to burn you rather than wait his turn.
- Gave the temple Chimera immunity to Minotaur charge/trample attacks. And if he sees you trying an aerial chop on him, he will try to gore you with his horns before you land (except on Easy difficulty).
- Gave the large Greek soldier a counter attack to Minotaur's run.
- Minotaur will stop running if he takes damage from anything.
BUG FIXES:
- Fixed the level 1 camera bug in the town, where it would do a closeup side shot if you left the fighting area.
- Removed Minotaur's ability to run up steep hills and cliffs.
- Removed 12 guys from the town fight in level 1, to help improve the pacing.
- Changed Minotaur's health gained from eating. On Easy it's still half health per meal, but on Normal (and up) it's now 1/4 of his health per meal.
PERFORMANCE IMPROVEMENTS:
- Put a 1.5 second cooldown on enemy blood splatter effects, because charging through them was covering the ground in blood puddles and killing performance. Just charging two cultists in the temple was making 90 blood puddle sprites.
- Bleed won't be shown at all anymore if you set the Graphics Quality to bad.
