M.EXE Patch v0.0.7
The EXtra Patch
Full patch notes can be found here
This is a huge patch, I recommend you look at the full patch notes to see all the changes, but I will list the main stuff here.
An EX Meter and EX Abilities have been added to the game. This changes the game quite a bit and should help improve the game in several ways. For one, you now have access to 8 abilities rather than 4, but the game doesn’t become too confusing with these 8 abilities since 4 of them are just enhanced versions of the other 4. Managing your EX Meter also adds a new depth to the game and helps strong abilities be more balanced by requiring a bar of meter to use them.
EX Meter
A new resource has been added to the game, visible above your monster’s health bar during combat. The new EX Meter is completely empty at the start of a battle and begins to fill up as the battle progresses. Meter is gained by attempting to perform abilities, blocking a hit of damage, and by dashing. You can have up to 3 bars of meter filled up at a time.
EX Abilities
Every ability now has an enhanced(EX) version. In order to use an EX move you will hold down Shift(RT on Xbox controller) and then select the EX ability you wish to use. EX moves do not cost mana or stamina, but instead require you to spend a bar of EX meter.
Due to this change, some abilities have been merged by having one be the EX version of the other(ex. Heavy Fireball is now the EX version of Fireball). Many new abilities have been added to the game. Mostly weaker version of existing strong abilities or new stronger versions of existing weaker abilities, but there some completely new things in there as well.
Cast Now
Re-issuing the command for certain abilities will now cause them to cast immediately. This can be useful for countering enemies that are still on their way towards your monster(ex. Using Water Blast to counter a Tackle).
Increased Projectile Cast Time Nerf Distance
Projectiles were nerfed in the last patch by making them longer to cast when in close range of the opponent. This range has been increased from 500 units to 800 units, further nerfing projectiles at close to medium range. There is currently no real indicator to let you know whether your monster is within this range but I plan to add one in the next patch.
Projectile Speed Increase
Most straight line projectiles have seen a significant increase in travel time. This is to help projectiles be a bit more effective at longer range, especially since close range use of projectiles was nerfed in the previous patch.
Visual Style Changes
Significantly increased the brightness of monsters to make sure they are always clearly visible and stand out more during battles. An outline effect has also been added to the game which results in more clarity. In combination, these changes give the game a bit more of an anime style look.
Gender Selection
Starting the game you will be given the option of boy or girl. Once you select one the choice will stick with your account. I’ll probably add a way to change this later on but for now you’re stuck with your choice.
Circle Shaped Arenas
Circle Shaped Arenas will replace the rectangular arenas and become the standard Arena for the game. I plan to keep rectangular arenas as an option. Circle Arenas allow for more open space to maneuver as well as not getting stuck in corners.
Look At System
Monsters and Trainers now look at their targets. Your monster will look up or down at you and will look up or down at their opponents during battle. This helps battles feel much more alive.
Battle Tutorial
A basic tutorial was added, located on the bottom left side of the PlayerHub. This tutorial walks you through the basics of battling, including the new EX system.