This is a smaller patch to clean up and fix certain issues. There are a couple of buffs to certain abilities but it's mostly a visual effects change for certain things.
Tighter Battle Camera
Visual Changes
* Battle camera is now a bit closer to the monsters (significantly closer when monsters are in close proximity of each other)
* Decreased the size of the Battle UI a bit to help free up some screen space (Will try to make this customizable in a future patch)
* Updated visual effect for Recharge base ability
* Made the red circle effect under projectiles thinner and more subtle
* Changed the color of EX Psychic abilities to make them stand out more
* Fixed fire melee abilities not having the proper fire effects or colors
* Uppercut abilities now have more of an upward force, launching enemies up a bit
* Using the Cast Now command by issuing the ability command a second time now properly displays the added " NOW!" text (I will probably find a better way of issuing this command in a future patch)
* Removed the belts from spawned AI. (Belts were being tested here and will return in a future game mode)
* Added many trailing effects to different projectiles where appropriate
* Made Water projectiles more visible
* Stopped many ability effects from immediately disappearing as soon as the ability ends
* Improved the visual effect of Flame Breath and Frost Breath as well as their EX counterparts
* Added a spawn effect to rocks that are spawned during abilities, such as Rock Punch & Rock Protect
* Added a large dust effect when rocks are spawned to leave a haze of dust in the air during battle
Hiding Non-Battle UI
You can now use the ";" key to toggle most non-battle UI. This will help free up screen space to better spectate/record battles.
Abilities
Heavy Psy Bubble can be a very powerful EX ability but its slow speed combined with its projectile lifetime makes it a bit too easy to avoid. This change should make Heavy Psy Bubble a bit more of a threat without going overboard. Psy Bubble also gets a small increase to help out a bit.
Psy Bubble
* Projectile lifetime increased from 4.5 seconds to 5 seconds
Heavy Psy Bubble
* Projectile lifetime increased from 4.5 seconds to 6 seconds
Psy Burst has it's situational uses, but usually Psy Push could accomplish similar results. To make it more worthwhile its damage has been increased.
Psy Burst (EX Psy Push)
* Damage increased from 3 damage X 3 to 5 damage X 3
While the EX versions were already useful, Flame Breath and Frost Breath became a lot less useful after the change of pacing for battles in the previous patch. To help these abilities out I have given them persistent armor, which the used to have in a much earlier version of the game.
Flame Breath
* Now has persistent armor during the entire cast time
Flamethrower
* Now has persistent armor during the entire cast time
Frost Breath
* Now has persistent armor during the entire cast time
Freeze Breath
* Now has persistent armor during the entire cast time