A bunch of new content for you all in this update. A new map, new gamemodes with respawns (for the first time), many new pickups (RPG, grenade launcher attachment, flare gun, colored smoke grenades, new gun models), and plenty of performance improvements and bugfixes.
https://youtu.be/2Aq9q-Wfb9Y
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New Map: Snowpeak
A snowy base atop Russia’s highest peaks has since been forgotten by military intelligence until recently. Volk have set up camp and are rebuilding it for their purposes. MARSOC have been tasked to destroy it.
New Gamemode: Uplink Assault
- The core features of our flagship gamemode, but with respawns!
- 5v5 gamemode on large maps.
- Marsoc have 20 shared respawn tickets. They win by getting to the Uplink, inputting the code, and defending the Uplink while the code is sent.
- Volk have infinite respawns. They win by making Marsoc run out of tickets, or successfully defending the Uplink for the entire round.
- Once Marsoc have initiated the Uplink send, the objective will make a sound. Volk can cancel the send process via their tablet with a code.
- Both teams have multiple spawn locations they can choose from, and Marsoc has a Fireteam Leader in their squad that they can spawn directly on.
- Both teams have a radio in the tent which they can use to communicate with their squad while waiting for their respawn.
Rotating Social Gamemodes
Every two weeks, there will be a different casual gamemode available. Our first was spooky Spec Ops released for Halloween. Spec Ops will be making a return, but for now we're introducing a new Social gamemode to try out.
New Gamemode: Gun Game
- A 10 player free for all respawning gamemode. Climb the ladder of guns to get a kill with each of them to win.
- Supports joining a lobby in progress and spawning in right away.

Added RPG7, M203 Grenade Launcher (frag and smoke), flare gun, and new AK-74, SKS, and Makarov models.
- RPG (4 points): Single shot launcher. Clear backblast! Available to Volk Specialist.
- M203 grenade launcher attachment (4 points frag, 2 points smoke): Single shot launcher. Frag and smoke grenade ammo options. Does blunt damage if it hits someone before arming distance. Available to Marsoc Specialist on the Mk18.
- Hand smoke grenades now have white, red, and green color options.
Hand Remodel, Gestures, and improved Weapon Grips
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- Fresh new hand models.
- Use controller buttons and capacitive touch to move fingers to make gestures (network synced across all players).
- Unique animations for every gun trigger, barrel, and foregrip.
- Hand grabbing objects now smoothly lerps instead of snapping to the object.
General
- Main Menu: new environment
- Server Browser now shows games with Steam and Oculus friends in them.
- Server Browser now filters by gamemode type.
- Added new loading screen and splash screen.
- Guns
- Rescaled all weapon sizes.
- Zeroed all weapon sights.
- Pistols: 50 meters.
- SMG: 75 meters.
- Rifle, LMG, holo sight, red dot sight: 100 meters.
- 4x Scope: 150 meters.
- 12x Scope: 200 meters.
- Added charging handle rotation animation to G36 and G3.
- Bolt Actions: Cycling bolt more reliable. Bolt closes automatically if near to being closed.
- M9 updated textures.
- Scopes: No longer function while physically pushed through the environment.
- Night Vision: New shader. Lights up dark areas more than previously, can be blown-out by bright lights more than previously, and improved performance.
- Setting: Added option to toggle left/right eye that renders to the monitor (previously only left eye was shown on monitor).
- Free Roam: Added Refresh Loadout button to Tablet to respawn all items selected in tent. Get out there and practice those grenade throws!
- Shooting Range: Now has moving targets
- UI: Server browser now shows player list of lobby that is hovered.
- UI: Haptics added to hovering over interactable elements.
- UI: During private game map vote, non-host players can see what map and gamemode are selected.
- Grenade: Can no longer pull pins on grenade during setup period.
- Water: Be safe, you can now drown.
- Fire: You can catch on fire if you stay in it too long. Being near an exploding Molotov will also set you on fire. Stop, drop, and roll! (literally, it puts out the fire)
- Spec Ops: Ammo boxes have a chance to spawn a flare gun for Marsoc.
- Shooting Range: Expanded west boundary of map to allow for longer range sniper practice.
- Objectives on the tent map have larger, less ambiguous icons.
- Maps renamed to time of day instead of numbers.
Suburbia1 -> Suburbia (Day), Suburbia2 -> Suburbia (Night). - Abandoned: Moved Uplink spawn locations to better use the buildings on the map
- Upgraded to Unity 2018.2.
Balance
- Mk16 now uses a 30 round mag.
- C4 cost increased from 2 to 3.
- C4 damage no longer reduced by other player bodies.
- Upper chest bullet damage multiplier increased from 2.3 to 2.31 (SKS and M39 can now one-shot kill instead of just one-shot down).
- Blocked off many exploitable areas across all maps.
Performance
- Physics: Simplified pickup collision to reduce physics processing. Improved network sync to reduce jitter in pickups on the ground.
- Lighting: Improved GPU performance of lighting from weapon attachments.
- Tablet: Mini map rendering performance improved drastically.
- Smoke Grenade: Particles changed for improved rendering performance.
- Audio: Reduced memory consumption and increased CPU performance when loading new audio.
- Optimize bullet casing physics and rendering cost.
Fixes
- Players are prevented from joining a game or picking a team when the host is loading into the game.
- Oculus: Fixed throwing velocity being incorrect when player was moving.
- Tent: Loadout, switching pistols now preserves attachments from previous pistol.
- Tent: Fixed spectate screen freezing when leaving the screen then returning to the screen.
- Tent: Fixed spectate screen not showing Uplink model.
- Tent: Fixed loadout UI blocked by ballistic shield.
- Tablet: Fixed finger wiggling rapidly if pointed at edge of screen.
- Pickups: Fixed bouncing up and down when on the ground.
- Revive: Fixed being revived only picking up 3 of your magazines instead of all the ones you dropped (an extreme problem when being revived holding a shotgun only giving you 3 rounds).
- Syringe: Fixed heal detection being difficult and inconsistent.
- Guns: Fixed placement of round in chamber on several guns.
- Guns: Fixed some slide and bolts sounds being out of sync from visuals.
- Five Seven: Fixed having incorrect round visuals in magazine.
- M9: Fixed slide not moving all the way to the rear of the pistol.
- Magazines: Fixed ammo count inside magazines not always being in sync between all players.
- Escort: VIP was missing unique icon on the Tablet.
- C4: Fixed floating above surfaces when attached to them.
- Molotov: Fixed bottle breaking in hand when grabbing other objects from vest.
- Grenade: Fixed explosion FX disappearing when grenade is deleted.
- Night Vision: Fixed toggling on/off sometimes causing tablet player dots to all be white.
- Subway: Fixed holes in the floor.
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
For additional information, visit our wiki.
