Hey guys,
Version 1.3 is here! New map (our biggest yet), bipod, drone, stun gun, new tablets, and a bunch of spectate and casting improvements and additions. Check out our video below for a quick overview of some of the new features.
In other news, a collaboration between Oculus, ESL Gaming, and the VR Master League will be hosting a tournament at Oculus Connect 5 on September 26-27th! 4 Teams will be competing for a total prize pool of USD$60,000! We will post more more announcements and links to streaming options as we get nearer to the event dates. For more information, see our previous sitrep.
Abandoned's performance is still being worked on, and will be improved in a hotfix next week.
https://www.youtube.com/watch?v=jO3Esm5G6Us&feature=youtu.be

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Featured Updates
- New Map: Abandoned A large overgrown forest with forlorn operating bases and rough terrain. Volk and MARSOC vie to gain the upper hand and lay claim of this strategic piece of land.
- New Attachment: Bipods available for all marksman and automatic rifleman weapons. Deploy, snap to ground, and open fire.
- New Equipment: Stun Gun and Hacking Tablet available to Marsoc specialist. Comes with a laser sight and one shot. Get up close and stun your enemies. Use the hacking tablet to locate your enemies on the map. If Volk drops a tablet (they throw it away, they get downed, they exit to tent) then that tablet is hackable. If that player dies, the tablet gets locked
- New Equipment: Drones available to Marsoc Marksman (and on all PvE loadouts). Deploy the drone with your tablet and use the camera feed to locate targets.
Control Scheme:
- Can grab tablet with two hands now
- Elevation: left/right trigger buttons
- Forward/Backward and Left/Right movement: left touchpad/thumbstick
- Drone yaw and camera pitch: right touchpad/thumbstick
- There are options for swapping left/right touchpad/thumbstick behavior and for inverting camera pitch
- Tablet: New model, Volk/Marsoc colors, can be two-handed (used for drone control), hacking and drone control attachment variants
General
- Performance: Greatly improved IK calculation CPU cost which should lead to better overall performance.
- Scope Improvements
- Increased Marsoc 4x Scope model size. Is now closer to its real world equivalent. Scope lens ends up being closer to player's eye than before
- Vignette is easier to control. Now it "snaps" to the center when you get close to lining up your eye with the lens.
- Parallax effect reduced on all 4x and 12x scopes
- Scope reticle texture is no longer affected by texture quality (will always be high resolution)
- Center marker: Added an optional in-game center marker to help players remain in the middle of their playable space (and oriented if need be) when playing Onward.
- Round time: Round times can now be flexible. Currently only Abandoned has a longer round time (8 minutes), but we will consider changes for other maps. Please let us know your thoughts!
- Smoke Grenades: Particles redone to be more performant
- Shield: Rotation is now networked, what you see is what everyone sees
- Tablet: Holstering is now more consistent. If the Tablet is behind your head when you let go it will attempt to holster
- Guns: Added the ability to interact with other player's flashlights, laser sights, and bipods
- Guns: Spawning with 12x scope now defaults firemode to semi-auto if available
- Guns: Rotation is now networked, what you see is what everyone sees
- LMG: Change mag remove behavior to only require LMG top to be up (belt no longer has to be removed)
- Guns: Added "double click" behavior to holstering. Letting go of trigger hand, and then letting go of barrel/foregrip hand will now attempt to holster weapon using the trigger hand (previously would drop the weapon if the barrel/foregrip hand was far from the holster)
- Guns: Bolt action mags have higher grab priority than bolt when trying to drop mag out of gun
- M39 and SVD no longer have bolt release buttons, but still lock bolt back on last round
- Mk17 STANAG support removed (different caliber)
- Map Vote: Public lobbies now vote on a selection of 6 maps. Players can vote for the maps shown, or vote to refresh the choices with new ones
- Map Vote: When a majority of the lobby have voted, the countdown will reduce to 5 seconds
- Map Vote: Private lobbies no longer have a vote. Instead, the lobby leader is given full choice of map and gamemode and can start the next map immediately
- Operations: Volk pistols added to player loadouts in PvE mode
- Suburbia: Short bushes can now be walked through
- Tablet: Added negative audio sound when attempting to send incorrect code
- Settings: Left/right eye preference setting added
currently only functions to help spectate cams know which eye you’ll be using for scopes but will likely be used for other things in the future
Fixes
- Audio: Fixed master volume not affecting splash screen
- AI: Fixed alive AI despawning players
- Player: Disabled players being able to walk inside each other using game movement, causing both player models to jump up in the air
- Player: As part of the IK calculation improvement, player models will now be fully networked, which will fix the de-sync issues we previously had (league banned spots need not be banned anymore!)
- Player: Player models shouldn’t spin around randomly when the player is running and should generally be a bit more reliable. There still is a known aesthetic issue with crouching which will be addressed in a future update
- Player: Stacking has been disabled until we are able to implement a more reliable method
- Main Menu: Fixed server browser next button continuing into empty pages
- Magazine: Fixed empty ejected magazines being grabbable from any distance and seeming to appear from mag holster
- Magazine: Fixed joining a game in progress causing magazines to spawn very far away and slowly move to insert into guns
- Guns: Fixed incorrect fire selector animations on M16, AKM, AK74
- Guns: Fixed fire mode selector being incorrect on spawn for some weapons
- Guns: Fixed grabbing a bolt that was already locked back causing weapon to animate bolt forward and backward quickly
- Lasers: fixed first frame laser being very wide and then getting smaller
- Syringe: Fixed used syringe incorrectly being re-holstered if you were holding a used syringe when you got downed, and then got revived
- Pickups: Fixed being unable to grab your gear if you were downed, another player grabbed your gear and dropped it, then you were revived
- Downfall: Fixed occlusion problems popping small props in/out of vision
- Downfall: Fixed barbed wire blocking bullets
- Downfall2: Removed grass near ‘Volk tower’
- Tent: First person spectating should be a lot closer to where the player is looking, and should see their viewpoint through gun meshes a lot less frequently
- Tent: Fixed some guns and attachments not appearing the same in loadout previews as they do when spawned-in
- Tent: Drawing board pens now have physics when thrown and can be used by either hand
- Competitive: Volk suicide using a grenade now counts towards the suicide penalty
- Competitive: Lobbies will auto-start between rounds after a 2 minute timer to help enforce quicker planning phases. Auto-start can be cancelled by lobby leader.
- Oculus: Fix loading scene texture incorrectly being affected by texture quality setting
Casting/Observer
New additions
- Fully operational without VR running! Use launch option -novr to boot the game without the need for VR. You can then close and disconnect your VR hardware. We’ll soon be able to make it so you don’t need VR software even installed.
- Hide map hotkey (CTRL + M)
- Hide all UI button/hotkey (escape)
- Left/right eye player preference can be overridden with left/right arrow keys when spectating a player
- Freecam movement has become more smoothed to allow for better viewing experience
- Freecam movement now has a button to allow it to continue floating on the last velocity. Hold down the middle mouse button and tweak your movement to achieve panning/slow shots. You can also hold down the middle mouse button and shift to unlock the max speed and whizz across maps when needed
- Right mouse button is now effectively a brake for the freecam, use in conjunction with the middle mouse button to slow down panning shots
- Freecam now has cinematic zoom! Use mousewheel up and down and a zoom slider has been added to choose your preferred zoom amount
- Camera positions are now stored per map! Observers can choose to import their saved cams when joining a lobby (communicate between multiple observers to decide whose setup to use, as they will be overwritten once imported)
- Camera positions will now also be shared amongst other observers joining at any time
- Changed team name editing to a dialogue box for easier editing, this is now also synced across all observers
- Added an option to alter the in game score. This must only be used in the event of a bug or lobby re-host to keep the correct scores from the last lobby as it affects the score for players also
- Added grenade trails. This can be toggled on and off with the “Visibility” button/hotkey (V)
- Added a kill feed. This will show the last 5 downs, kills, headshots, resses and tablet hacks and slowly fade out
- Added ability to jump straight into first person cam when looking at a player. A small white circle will appear when this is possible and players can use R on the keyboard to spectate
- Frame rate has been capped to 60fps to help with performance
- Added new screen for casters! This screen will have a scoreboard, team scores, large map and a kill feed on it. This is intended mainly for offline events but will be able to be moved to a second monitor once multi-monitor is implemented for the observer setup. The scoreboard names will flash when shooting and darken when dead
Fixes
- No more performance drops when players spawn in. Performance should remain solid throughout
- First person spectating: When returning to free cam from first person spectating, the camera should keep the previous orientation, and move slightly behind and above the player’s head
- First person spectating: Now able to exit first person spectating directly into a saved camera position by using the position’s keyboard hotkey
- First person spectating: Player names should now remain visible when spectating a player
- Map: Made player dots slightly larger and disabled colour changes due to damage
- Map: Player dots now have a small red wave around them when the player is being damaged
- Map: Shouldn’t need to be refreshed again (hopefully!)
- Map: Fixed FOV lines being offset
- Map: Mouse is now hidden when fullscreen
- Player: Removed outlines when players are dead
- Player: Moved player name to follow head so when players crouched it moves with them. Downed players will have the name below them
- Scoreboard: Now fully functional at all times
- UI: Increased minimum mouse smoothing slider value to stop less mouse ‘bouncing’
- Lobby: Upped observer slots to 6 people
- Lobby: Fixed issue where observers couldn’t join full lobbies
- Tent: Fixed needing to press enter twice to go into freecam on first join
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
For additional information, visit our wiki.
