
Greetings! v1.4 is here!
Lots of new content and features in this update! The UI has a fresh design, several new pickups and features (C4, molotov, new pistol, pistol attachments), a new adrenaline-inducing gamemode, Subway map re-work (including new entrances for better map balance) and more!
Spec Ops: New gamemode!
MARSOC
- Ammo is low, you'll want to check for nearby ammo boxes
- Coordinate with your team to survive, equipped with your kitted out sidearms
- Survive the Volk attack
Volk
- You're faster, quieter and can see further than MARSOC, but have only a knife
- Looting ammo boxes yields a chance of finding a flash grenade
- Coordinate attacks with looted equipment to overwhelm and/or outsmart MARSOC before the time runs out
https://youtu.be/Y0A08Y9CG9k

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Featured Updates
- Added new Spec Ops gamemode
- New equipment: C4 and Clacker. More-deadly explosive than a frag grenade. Sticks to surfaces. Use the clacker to blow it up. Available for Volk Specialist class. C4 will be unable to blow up if near the Uplink (will show red light)
- New equipment: Molotov and Lighter. Good damage, area denial device. Fire spreads out from the blast zone. Available for Volk Specialist class
- Multiple attachments allowed on a gun. Previously, you were limited to one sight and one front attachment (foregrip, bipod, etc). Now, you can have as many front attachments as your gun can hold.
- Pistol Attachments! Red dot sight, suppressor, laser sight, and flashlight. Not all pistols have access to all attachments
- New SA80 gun model
- New pistol: Five-Seven. Volk pistol replacing the USP. Can equip all new attachments and has a 20-round magazine
- New UI. Main menu, tent, and tablet UI redone.
- Subway revamp:
- This map has been expanded to be more competitively balanced, opening up more access points that allow new strategies!
- Service tunnels below the main Subway lead to 3 possible new entry/exit points.
- A new Subway entrance has been opened on the street level alleyways for a 4th new entry/exit point.
- Balance has been adjusted for Volk spawn points accordingly to place Volk closer to objectives at round start.
General
- Watch: Now plays a notification beeping sound when there’s 30 seconds left in the round on every game mode. Only you hear your own watch beep. Other players will not hear your watch beep and know where you are
- Main Menu: Changed to night theme for halloween event
- Competitive only: Round reset adjusted to always be 10 seconds after spawn countdown is finished
- Competitive only: Players will now see a small symbol on the watch to indicate round reset ruling is still active
Balance
- AI: Disabled heavy armored AI spawn on Rookie
- Frag Grenade: Now has a small instant-kill blast radius. Previously only did enough damage to down a full-health player in blast radius
- Flashlights: Are now much more effective at blinding players on night maps and against players actively using night vision
- Tablet hack: time to generate password reduced from 15 seconds to 5 seconds
- Objectives: Teams will take turn to play the same objective (with random attacker spawns) in public lobbies now Previously only in comp lobbies
- Objectives: Lobbies will now pick a new objective at random until all objectives have been played in order to help prevent duplicate picks
- Competitive only: Volk will receive 2 points if MARSOC run out of time New watch beep will help to indicate team is running low on time
- Map round lengths have been adjusted accordingly:
Map Round Length Abandoned 8 minutes Downfall 6 minutes Quarantine 6 minutes Subway 6 minutes Tanker 5 minutes Bazaar 5 minutes Suburbia 4 minutes Jungle 4 minutes Cargo 4 minutes
Fixes
- Player: Cold-breath particles now emit from player mouth instead of their feet
- Competitive: Fixed objectives not mirroring
- VR spectator: Changed player name and outline colours to match the orange/blue
- Clutter: All players will now see the same objects for clutter. This will prevent bouncing and rolling on clutter spawn
- Operations: Potential fix for teleporting AI opponents
- Abandoned: Freeroam spawns fixed.
Observer fixes and updates
- Victory screen will show a little sooner
- When 1st person spectating, if player dies, the game will wait a second then jump to spectate the player that killed them
- Jump to the last player who fired with the G hotkey
- -novr launch parameter should no longer prompt a tutorial if the PC hasn’t ran the game in VR before
- Map dots will now be below the victory screen
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
For additional information, visit our wiki.
