Hey guys,
Today I am announcing that User Created Maps will be coming to Onward!
The maps will be voted and curated by the community, and the top voted maps will be added into the game. More information on requirements, and how to create/submit maps will be coming soon. For now, if you want to go ahead and get started, you can brainstorm and layout plans/ideas on paper, and/or use programs like Tilt Brush to do early mock ups.
Now onto the patch details ( Note: this is one half of the patch, the other half will be released on Thursday).
Patch Updates/Fixes (1st half) :
- Fixed most geometry exploits
- Skulls for dead players in lobbies
- Tracer rounds fully surpress players, way more than FMJ or AP rounds
- Lobby countdown beeps
- Volumetric smoke grenades
- Adjusted all weapon firing rates, and recoil (I'd recommend trying out all guns again)
- Larger penalty for one handed shooting
- Fixed game crashes while in SteamVR
- Old magazines are now deleted between rounds
- Code optimization
- Victory and Defeat notifications
- New round/loadout music from composer Rich Douglas
New Weapons/Gear :
- Ballistic Shield and 552 Commando for Marsoc Specialist ( press the grip button while behind your back, to grab or put away the shield)
- AK5C for Marsoc Rifleman
- SKS for Volk Rifleman and Designated Marksman
- New SV98 model for Volk, created by Daniel Conroy
Performance Boost/Async Reprojection : If you have an Nvidia graphics card and are still running into performance issues, opt into the SteamVR Beta and enable Asynchronous Reprojection, while disabling Interleaved Reprojection. That combination seems to help users out the most.
(Note: I am continuing to optimize the game, however this is a good safety net for dropped frames.)
Lastly, the next update/2nd half will be here on Thursday, with a new map, and a few more things. Thank again guys for all the support!
Best,
Dante
