We're happy to release our latest update!
This comes with lore notes to collect, new achievements, optimizations, and bug fixes.

UPDATES:
- Added Lore to find and read through out the world
- Added Lore to the intro of the game.
- Added Lore to Map page of the inventory, so you can go back and re-read the already collected Lore
- Added Lore Achievements
- Added new font for most text/languages
- Added Draw Distance to the Graphics menu options, this will help a great deal when encountering low FPS
- Updated lots of Localization for many languages
- Updated wraiths so they now react to fire
- Updated some menus to fit long localizations
- Updated the sigil art to make it better for illustration purposes
- Updated our Unity engine version, this should help with optimization, but may also cause new bugs. Please, let us know if you experience anything strange using the in game Feedback tool.



FIXES:
- Fixed graphics options sometimes not allowing the player to change resolution
- Fixed menu music staying on if menu is exited at a very specific time
- Fixed placement of many lore decals
- Fixed the overlord sounds not playing
- Fixed some particles always simulating and using extra CPU
- Fixed issue with cutscene references staying alive, causing other issues such as not being able to open inventory
- Fixed some terrain seams
- Fixed the player being able to fall under water by saving while chest deep in water
- Fixed the Elite Body Outfit
- Fixed renderers turning off before being off screen for some outfits
- Fixed controller navigation for the Main Menu and drop downs
- Fixed reloading at the temple after beating 5 bosses and the pool is gone
Optimizations:
- Optimized raycasts for many systems
- Optimized cloth banners to use a different system of cloth
- Optimized Water shader grab pass
- Optimized LOD's on almost all objects in the game for performance optimization
- Optimized Fire System to be much more performant under the hood
- Optimized Physics meshes on many objects for better performance
- Optimized Puzzle System to disable puzzles which aren't in view
- Optimized distant terrain rendering
Known Issues
- The occasional random sound may play when loading into new areas. It may sound like a water drop, or an item falling to the ground.
- There's a rare chance when changing the Draw Distance in game can cause objects, or puzzles to unload from the map.
Follow Praey for the Gods development
Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
You can also follow us on social media
@Praeyforthegods on Twitter
Facebook
Discord Chat with fans and the Praey for the Gods Dev Team
YouTube for trailers and reposted Dev Streams.
Twitch for Development Streams
Keep it coming!
No Matter Studios