Praey for the Gods

No Matter Studios

Released
Dec 14, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New 3D Prints, Fan Art Spotlight, Mac Build, and more!

    Praey for the Gods Updates! As we settle into 2024, we have a few new things to share including new merch, amazing Fan Art, Mac Build, and more!! New Merch! We're thrilled to announce the addition of some fun new 3D prints to our official store - the Sigil Magnets and Soul Totems

  2. Developer post

    Praey for the Gods: Physical Merch Now Available!

    Hi everyone! We are thrilled to announce that we now have official Praey for the Gods merchandise on our new website ! Since our launch on Steam v1.0 release we've received several requests from fans for physical merchandise, particularly those who missed our Kickstarter or wante

  3. Developer post

    Steam community items are available now!

    Hi everyone! We're thrilled to announce that Praey for the Gods Steam Community Items are now available to players: New profile badges, including foil for collectors 15 trading cards featuring boss art, character art, and environment art 10 profile backgrounds 8 unique emoticons

  4. Developer post

    Auto-Climb, Improved Dodge, and more!

    Hi everyone, We're back with another update to game. Most notable is that we've added the new climb style options into the game for all to try out. Players will now have an option to choose their climb style from the menu. With this build also comes additional fixes to music and

  5. Developer post

    New Experimental Build: Auto-Climb, Improved Dodge, and more!

    Hi everyone! Experimental Features Build is Live! We've been working on some new solutions to player controls based on feedback we've been receiving. Our biggest improvements that we're very excited about are a new auto-climb and a new i-frame style dodge. As these are pretty new

  6. Developer post

    Praey for the Gods Update v1.0.009

    Development Update! Hi everyone, This is our first update since launch that focuses around Steam Deck, Quality of Life, and player feedback. We have more planned and will release them when they are ready. Updates/Adjustments - Added full Steam Deck compatibility - Added the abili

  7. Developer post

    1.0.006 Patch

    - Fixed items going through the ground. - Fixed upgraded wolf outfit (Kickstarter reward) visual. - Fixed fallen note 24. - Improved climb animation. - Adjusted crude bow aim. - Added support for PS5 dual sense controller (haptic feedback and adaptive triggers not available). - I

  8. Developer post

    1.0.005 Patch

    Hi PFTG players! Based on feedback from players, we have made adjustments to durability, normal difficulty balance and surfacing of the difficulties. This patch contains: - Improved durability - Adjusted balance in Normal - Clarified some text in the main menu Thanks, Tim

  9. Developer post

    1.0.004 Hotfix

    Fixed some Minions not adding to the stat count Fixed fire arrows not starting fires at times Fixed lore not working in a cave near thrall Fixed skin returning to normal after echo mode Fixed echo mode being accessed while already in echo mode Fixed explosive arrows not starting

  10. Developer post

    1.0.003 Hotfix

    - Fixed lore notes not showing in some areas of the world - Fixed some text not fitting in menus - Added prompt to remind the player to Manual Save Thanks Tim

  11. Developer post

    1.0.002 Hotfix

    This hotfix is for some soft lock areas that were found, plus some other bugs. - Fixed soft lock that was possible in Thrall cave - Fixed soft lock that was possible in Satyr cave - Fixed soft lock that was possible in cave near champion - Fixed grappling hook causing the player

  12. Developer post

    Champion hotfix

    Fix the issue where in some cases the Champion will die but not disappear and drop loot after finishing the final sigil.

  13. Rock, Paper, Shotgun

    Praey For The Gods leaves early access, adds two final bosses aka colossi

    Praey Of The Gods initially looks too similar to Shadow Of The Colossus for comfort. And then you think: why wouldn't someone make another game where you climb and bring low gigantic beasts? After almost three years in early access, Praey has reached v1.0, adding two new boss bat

  14. Developer post

    Praey for the Gods V1.0 Released!

    Hi everybody! We are incredibly excited to announce that Praey for the Gods V1.0 is now available on Steam! This update contains the final 2 boss battles, the complete story from beginning to end and all Achievements! There is also a substantial amount of optimizations, bug fixes

  15. Developer post

    V1.0 Game Update

    We want to thank everyone that sent us kind words and well wishes, as the last number of months have been incredibly challenging for us. Grief is tough Jumping back into a global multiplatform launch mentality has been pretty daunting to say the least. For quite some time, making

  16. Developer post

    V1.0 Release Update

    Hi everyone, As we've always been as transparent as we can be with you about our development, we want to give an update on our progress with the v1.0 release. Sometimes we take time to make adjustments in order to deliver a better game. Other times we take time because there are

  17. Developer post

    Global Top Sellers!? What's in v1.0 release?

    Holy crap Global Top Sellers this morning?! Whaaaa!?!? That's insane! Thank you! This will no doubt help us to make the game even more awesome with a bunch of new feedback as well as sales of the game which directly supports future development. This is great news!! We've seen som

  18. Developer post

    Praey for the Gods development update!

    Hi. Where have you been? So 2020 was a steaming pile of s--t, I think we can all agree on that. 2021 still has some stink to it but we're definitely seeing the light. The first part of 2020, I think we did ok with updates. However, the last 6 months have been insanely busy and ch

  19. Developer post

    A picture is worth a thousand...hours of work?

    I guess this is a bit of a blog post? When working on a game or really anything that takes a great deal of time and effort you can get caught up in all the things you still have left to do and forget all the things you have fixed, polished, and improved. So this weekend we took a

  20. Developer post

    Photo Mode / Stats Page / Updated Visuals, Map Art and more!

    Hi everybody! We're incredibly proud to release our latest update. This update improves the quality of visuals and optimizations for players from both high and low end machines. Photo Mode Photo Mode offers many options to help you take your photos to the next level. With setting