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Early Access Build 0.5.065 Boost Mode

Hi everyone.
This update is pretty beefy as we have a number changes and additions included in this build. Read below to find out more!

Boost mode

Boost Mode is a style of play where you won't need to manage your resistances. Players can choose to eat/sleep to boost their stamina regeneration and they will not be penalized for lack of food or sleep, as their stamina regeneration will simply return to normal. Also, in this mode if a player has low cold resistance and they get out of extreme cold/storms their cold resistance will regenerate out of those effects. So similar to eating/sleeping the player has the choice to use the items in the game to their advantage but will not need to manage them. If a player chooses they can even visibly turn them off in the HUD.

To be clear, food and sleep are only tied to stamina regeneration. You will not die from hunger in PFTG, you will not die from exhaustion, and in easy/normal difficulty you won't die from cold damage.

Boost Mode and Survival Mode can be enabled for Easy/Normal/Hard/Legendary.

Improved HUD layout and tie-in visuals

Another improvement was how we show these resistances and their influence over stamina/health. Each system now has a color assigned to them. Hunger and Exhaustion icons were updated to work with these changes. When you eat food, you'll see a green glow apply to the front of the stamina regeneration showing a boost is applied. A blue glow will appear if you are rested when the stamina runs out, and cold resistance will glow a subtle orange around the health. We've also implemented a wheel visual for each resistance similar to the stamina wheel to better show their fill rates. These resistances can be anchored under the stamina wheel too! This new floating HUD is great addition as the player can now look to the center of the screen to see everything pertaining to their characters status. W

In settings, players can choose to keep these systems up all the time, auto-hide them, or completely hide them. They can choose to still show them bottom right or only show them under the stamina/health.

Additional Outfit Visuals

We've also gone and added visual upgrades for each upgrade of the outfits currently found with in the game. We are still planning additional outfits to be added in future updates and they will follow this system of each upgrade showing a visual improvement.

Optimization


Memory usage and load times are now improved in this build. We've also updated and added a number of LOD's through out the game. This should reduce the initial wait times and increase performance overall.

Early Access Build 0.5.065

- Added Boost and Survival modes for all difficulty levels. Boost is geared towards players that don't want to manage stats.
- Boost mode Hunger and Exhaustion are purely for boosting the player, Cold will still impact the player but Cold Resistance will auto regen when out of extreme cold.
- Reduced initial load times by bundling assets and loading only when needed
- Reduced overall memory usage
- Updated all upgrade levels of the light, medium and heavy outfits, now every level looks a bit different than the last.
- Added a floating stat UI under the Stamina wheel, this allows you to see your stats in a minimized fashion.
- Updated larger stat Icons to be more recognizable, and have extra ties to color.
- Removed up/down arrows and plus/negative to denote buffs and debuffs, it is now all shown in the stamina wheel directly.
- Added a overlay over the health UI to denote the players level of cold resistance, once cold resistance is low enough the player will start taking damage.
- Added Options to change the way stat UI is displayed.
- Updated difficulty descriptions, to describe every level.
- Added Turkish language localization
- Added light rig to the player to add a bit more color and bring out details.
- Added a wait to context prompts before you can click to close them, this ensures people don't accidently skip them and miss vital information.
- Changed the look of the one time stamina upgrade to be more of a pie shape.
- Updated/Added LODs on many assets through out the world
- Added small input buffer to deploy the sail cloth, to make it easier to perform the action
- Added auto turn sail cloth based on velocity, so the player doesn't sail backwards for long periods
- Added a new subtle follow camera to Boss 1 that will adjust the camera automatically but still give the player plenty of control.
- Adjusted the grappling hook spot camera on Boss 1 to be further out and not zoom in on rotate.
- Implemented air resistance for when the player is flying through the air, to naturally slow her down.
- Removed subtle sliding the player used to do when moving sideways on steep surfaces.
- Cleaned up the swim to walk blend on uneven surfaces
- Fixed items dropping through the world. This applies to dropping items from inventory and items collected from bushes and tree saplings.
- Fixed falling through world issue when loading in some areas of the temple.
- Fixed issue where bosses defeated before achievements where implemented weren't counted. Now opening an old save should give you the achievements.
- Fixed an issue where killing all bosses on legendary didn't give you the hard achievement.
- Fixed the friction on the player ragdoll, to prevent lengthy slide down mountain scenarios
- Fixed issue with the player climb leaping through collision
- Fixed issue with the player stepping up on a object and immediately slipping down
- Fixed issue with the players fur popping out while sleeping
- Fixed issue with the player pulling up from climb through small collision
- Fixed velocity issue while jumping on a flying boss
- Fixed destructible objects not fading out
- Fixed sigil hand offset bug
- Fixed key binding breaking if you pressed back button while binding.
- Fixed bug where the player would pop into collision while swinging, then be able to climb in there.
- Fixed issue where the player would pull up on a moving boss and immediately fall off
- Fixed bug where combat and boss music stayed on while in the menu
- Fixed bug with red stamina burn notifier jumping around the stamina wheel when running and rolling at the same time.
- Fixed issue where upgrading outfits in inventory didn't update the paperdoll to reflect the changes.
- Fixed sigil particle FX not displaying as large as they should have.
- Fixed Champion charge attack particles.
- Fixed Boss 2 charge attack particles.
- Fixed ripples in water not showing in Boss 4 underground cave.

Follow Praey for the Gods development

Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.

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@Praeyforthegods on Twitter
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Discord Chat with fans and the Praey for the Gods Dev Team
YouTube for trailers and reposted Dev Streams.
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Keep it coming!
No Matter Studios