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July 4th Update

Happy 4th of July everyone! New build is up!

Bug Fixes

-Added hit detection effect for debugging. When the server registers a hit you will see a text popup on the enemy target. This'll get removed for release.
-Fixed bug with server list results being received while in-game.
-Drone spawn rate increased to 10 second from 5 seconds.
-Fixed respawn effect. We were showing teleport out effect at the spectating players location before they spawned.
-Fixed bug with turrets shooting at the start of the game.
-Added smoothing to turret rotations. Looks a lot better now.
-Fixed bug that showed a disabled teleport circle when trying to teleport very short distances.
-Horrible, horrible bug in drone targeting fixed. They should consistently update their targets now.
-Fixed another horrible bug with hit detection. You may have noticed some shots not registering. The hitbox for weapons were not properly passing the damage to the player resulting in all weapons being a sort of mini invulnerable shield. That's been fixed and if you are hit in the hand or on your weapon you should now take damage.
-Workaround for garbled/distorted character voice chat. Let me know if you are still hearing distorted audio clips.

Features

-First pass for arc teleporter. Still working on the design based on all of your feedback for the second pass.