Developer postOriginal post (opens in a new tab)

July 10th Update. New build and feature lock.

Big update today. With the last two weapons completed, we're officially on feature lockdown! We'll be spending the next couple days exclusively hunting down bugs and getting the backend ready for release on Tuesday. Here's the details on today's build.

New Features:

- Holsters! You now have two holster attach points on your hip to store weapons and items. The height of the attach points can be changed from the options panel. The grab mechanics have been completely rewriten to support swapping items between holsters, hands, and other objects on the ground.

- Auto Blasters! New fully automatic blaster weapon. Designed for close range fighting, it brings superior firepower in exchange for less range and slightly less accuracy than the normal blaster.

- Grenades! Frag grenades are great for taking out groups of drones or base defenses. Activate using the trigger and then throw like any other item by holding the grip buttons.

- Added haptic feedback when your hand is near your holster and there is an action available (grab or store)
- Added graphical effect if you try to make an interaction while outside your personal play area bounds.

Balancing:

- Decreased Drone spawn rate to every 30 seconds.
- Increase building health across the board by 50% due to increase damage output from grenades and auto-blasters.
- Increased throw distance of grenades vs other items by 100%
- Grenades and other items are blocked from being thrown through the center shield walls.

Bug Fixes:

- Fixed a server crash bug due to large log files.

New Frag Grenade items

Dual Auto-Blasters!