Tonight the priority was fixing the grenade weapons. We got a good first pass done and they are much easier to use, far more deadly, and should be a great counter to the shield module. To use the grenades, simply hold down the trigger and a short arc aim assist will appear. Releasing the trigger throws the grenade where you're aiming. If you want to cancel the throw, just hit the grip buttons. We also hit a ton of bug fixes and made a few more improvements to server optimizations. Full details below.
New Features:
- Grenade damage model and throw mechanics completely rewritten.
- Changed the way we detect shield wall detection to disable weapons. Before we did a naive box check. We now do a proper intersection between the muzzle of your weapons and your body. It should only now be disabled if you actually try to poke your gun through.
- Teleport arc now changes color to show when the teleport is charged and ready.
Balancing
- Increased blaster damage by 50%. Player heath had been increased to make Drones more manageable but other player weapons had not been scaled with it. We'll be keeping a close eye on how this effects the gameplay.
Bug Fixes:
- Fixed a bug that was preventing server updates from propagating for slow moving objects. This fixes the -Can't pick up grenades and weapons- bug and the few cases of objects not appearing to spawn.
- Knocking yourself out with a grenade no longer counts as a kill.
- Added some dampeners to the Hit effect. Getting hit by turrets should look a lot less sparkly now.