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A few teleport changes and lots of bug fixes!

Today's update brings some much requested changes to the teleport system. Many of you have requested a more 'dash' type teleport to increase immersion and we've also added a counter to the cooldown. You can now teleport 2-3 times quickly before needing to recharge. Let us know what you think!

What we've spent the most time working on the last two weeks is a very intensive rewrite of the movement and location system which gives support for local influence zones. If you've seen the latest Star Citizen demo then you'll know what this is. We can now have players on different moving objects, ships, elevators, platforms, etc. Here's a very rough demo of our dropship test scene with the new code in place. We're going to be able to do some cool stuff with this!

Test Dropship Scene

New Features

  • New teleport dash mechanic.
  • Teleport cooldown and recharge added.
  • Added Headset indicator on the teleport request circle to show players exactly where they will teleport to.
  • Added ambient effects to the Station Lobby and added platforms for the future dropship boardings.
  • New local influence zone mechanics.
  • Better graphics model for the CommLink.
  • Updating Unity to latest version.

Bug Fixes:

  • Fixed an issue with long running servers that caused them to not allow players to join and showed incorrect player counts.
  • Fixed an issue when preloading graphics.
  • Teleport outer circle will show now in Arena servers.
  • Prevent players from throwing weapons out of the firing range.
  • Fixed a bug in the damage model that sometimes prevented grenade damage.
  • Fixed graphical bug with first frame of shooting a bullet from some weapons.
  • Fixed Unity GUI lag on the CommLink