Small update for you all tonight. Our highest priorities for this weekend are server optimizations and ensuring that there are players online for you to play with. We're working on a new feature that will incentivize players to log on during certain time blocks so we can ensure we'll have some good games throughout the day.
We were able to finish knocking out a few bugs so we have a small update to get these fixes out to you. Here are the patch notes:
Balancing
- Increased charge time of the shield module to 6 seconds. The recharge time for a destroyed shield is now 12 seconds.
Bug Fixes:
- Drones and turrets will now search for the players helmet rather than body. They should properly target you now if you poke your head out of cover.
- Fixed drone path-finding so they don't get stuck on turrets in the enemy base.
- Fixed a bug that sometimes caused grenades to damage players through a base shield wall. The expected behavior is shield walls block damage from grenades. *Note* The personal shield will not block grenade damage making it great counter to static shield players.
- Fixed a bug that sometimes allowed grenades and thrown objects from going through the walls of the environment. You should no longer be able to lob grenades over the walls and into the enemy base.