First day of launch was an amazing success! Thank you to everyone who took a chance on a new title from a new VR developer team. We're going to work hard to make this game the best shooter on the Vive.
Tonight's update is two parts. First is some significant server optimizations. This should get rid of the Drone stuttering behavior that tends to crop up in the middle of the match. The second is some client side fixes due to the great feedback we got. Here is the full list:
Bug Fixes:
- Serverside optimizations. We got a good chunk done today but this will be on ongoing process.
- Removed buzz notification from holsters. Unanimous feedback was that it was annoying and most players got used to where the holster were pretty quickly. This may come back if there is demand as an option.
Balancing
- Reduced teleport cooldown on weapons by 75%.
- Decreased muzzle check against walls distance. The was too strict and was preventing players near walls from being able to shoot.
- Increase radius shoot bounds. The teleport bounds against shooting outside of your teleport circle was too strict. Now you should be able to get right up to walls and cover and use them more effectively.
Thanks again for the feedback and support!