Our new public lobby is now up and operational. A huge thank you for your support and patience in getting this update out the door. Gameplay-wise, we still have the Base Attack game-mode along with a brand new public firing range. The biggest changes are under the hood, where we're continuing to set up the foundation for the Phase 2 content update.
Current Roadmap
- Planet-fall drop mechanics. We're working on a four person shuttle that will transport you and your squad to the planet down below. The plan is to make it as seam-less as possible for the server transition. We're excited to show you our take on proper sci-fi combat drop!
- Planet-side missions. The bulk of the Phase 2 update will be on the planet's surface. We're still in the design phase but the goal is that a player can join at anytime, and have a fun experience whether or not there are other players online.
- Better communication options. We're investigating a better solution to the quick chat panel and looking at voice chat options.
Patch Notes
New Features
- New Station public lobby servers with Arena Terminals, Firing Range, and Hangar Bay.
- Client-side apartment room. This replaces the previous floating platform and is where you start the game. Contains the options menu and also an Arena Terminal in case the lobby servers are unavailable.
- Enabled Unity's new multi-threaded rendering. Let us know in the forums if there are any new graphical issues.
Bug Fixes:
- Updated engine to latest version of Unity 5.4 release.
- Fix for terminal help text.
- Fix for issue when triggering Join Server very quickly.
- Fix for graphical issue when an object is destroyed while a player is holding it.
- Fix for graphical issue when viewing the ranked mode timer count down to zero.
- Reset personal comm unit text when exiting game.
- Added new preload feature to reduce cases when the game paused during play.
- Fixed bug with displaying unicode characters on the Arena Champion board.