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New Updates!

We've been adding some incremental updates this past week and it's a good time take a quick pause to post some patch notes.

New Features

  • New bullet improvements!
  • Bullet speeds have been increased across the board.
  • Bullet max distance removed. Added slight scattering effect to compensate.
  • A few tweaks to drone AI. They will now target enemies that damage them regardless of distance.
  • Teammates can now overlap teleport circles.
  • Added close button to Armory. We're going to be reworking the armory and inventory management systems! We've received a lot of feedback that the current system is too complicated.

Bug Fixes:

  • Fixed an edge case for switching guns between hands.
  • Completely rewrote the shield logic. Fixed an issue with the client-side state prediction and a few graphical improvements.
  • Fixed issue with reinforcement timer.
  • Rigidbody networking optimizations.
  • Fixed a bug that was preventing drones from targeting turrets.
  • Fixed a bug that allowed a drone to cause double damage. They should be a lot more manageable now.
  • Fixed a few AI path-finding issues that was causing them to get stuck on buildings.