We've been adding some incremental updates this past week and it's a good time take a quick pause to post some patch notes.
New Features
- New bullet improvements!
- Bullet speeds have been increased across the board.
- Bullet max distance removed. Added slight scattering effect to compensate.
- A few tweaks to drone AI. They will now target enemies that damage them regardless of distance.
- Teammates can now overlap teleport circles.
- Added close button to Armory. We're going to be reworking the armory and inventory management systems! We've received a lot of feedback that the current system is too complicated.
Bug Fixes:
- Fixed an edge case for switching guns between hands.
- Completely rewrote the shield logic. Fixed an issue with the client-side state prediction and a few graphical improvements.
- Fixed issue with reinforcement timer.
- Rigidbody networking optimizations.
- Fixed a bug that was preventing drones from targeting turrets.
- Fixed a bug that allowed a drone to cause double damage. They should be a lot more manageable now.
- Fixed a few AI path-finding issues that was causing them to get stuck on buildings.