Thanks to everyone for your feedback and support! We're now live!
The game is still in an extremely early state, so expect lots of changes in the short term, and hold off on purchasing if you're looking for a fuller experience or a more stable feature set.
Short term focus will be on getting the boxing mechanics just right, and then more opponents will follow after that. Visual polish will be worked in along the way.
To those who played or watched the tech demo footage, here are changes you can expect in the current Steam version:
- You can now block! Use it judiciously, though!
- You can now hit the enemy outside of "sweet spot" windows. Those openings will be coming back in the form of bonus damage and stun states, but only for certain enemies and certain moves.
- There is now a fatigue system for blocking and punching into your opponent's block.
- New weigh-in screen for height calibration
- Players head hitbox has been tweaked to allow for easier dodging
- Opponents now track your head a bit as they swing, so leaning back a bit doesn't beat everything anymore.
- The tutorial and the fight with Joe have been tweaked a bit
