Today's update tightens up the fighting mechanics and changes the blocking system. The base mechanics will still be tweaked based on user feedback, but are now far enough along for focus to shift to adding new opponents.
- The blocking system has been revamped and now works simply by stopping the opponent's punches with your gloves. You can not only cover up, but also deflect and parry. Due to the increased skill required to block, the fatigue drain for blocking has been lessened slightly. Tweaks will be made to blocking hitboxes and fatigue drain based on user feedback.
- Tightened up punching physics and hitboxes, and made opponent's reactions more responsive to the punches you throw.
- Added new turning speed and walking mechanics for opponents
- Brought big punch damage and little punch damage closer together, and removed the unique big punch noise.
- Addressed easily winning fights by repeatedly throwing big punches right as the enemy begins their punch, constantly interrupting them.
- Ugly Joe is now 25% uglier.
- Ugly Joe's battle damage now looks more like he's hurt, and less like he wants to eat your family.
- The tutorial has been revisited based on user feedback.
Please leave feedback on the community forums or by emailing [email protected]
