This week's update sees some tweaking to the new physics system and a new opponent! Everything listed is subject to change, so please feel free to provide feedback in the Steam discussion area or by emailing me at [email protected].
- New opponent! King Duke, the Blue Bomber, has entered the ring. King packs a mighty punch, so other than small deflections, blocking won't do you much good.
- Blocking updated to make "peek-a-boo" blocking easier. Straight punches were forcing your arms apart, causing direct hits to the face. This will keep getting tweaked, as it's probably a little too easy now.
- Enemy movement adjusted. Enemies should move a little more actively now, and it should be much harder to get behind them.
- Uppercuts and hooks should register better than before, and should hit more cleanly.
Coming up next:
- I'll be polishing the interaction between your arms and your opponent's, as I feel it's a little too easy to get tangled up.
- Enemy blocking will be tweaked to be a little harder to break through.
- There's some rough interaction with the edges of hitbox, especially with the above changes to make uppercuts and hooks register better. This results in your hand shaking violently.
- More opponents!
- More tweaking and polish of anything an everything currently in the game.
Thanks again to everyone for your support!
