This week's update is focused mainly on increasing the game's difficulty. Update #3 made enemy blocking too weak, and Update #4 made player blocking too strong. This has been evened out in Update #5.
- Enemy blocking has been revamped. Enemies are blocking more than they used to, and their blocking is harder to break through than it was previously.
- Player blocking is a little more difficult. It's now easier for punches to slip around your guard if it's not tight enough (your arms won't get pushed apart like they did before Update #4, though).
- Enemies now start to sweat during the match.
- Enemies now hit a bit harder.
- Deflecting the enemy's arms is less powerful.
- Hitboxes have been adjusted across the board to be more accurate and to make arm tangling happen less.
- Small tweaks to enemy movement.
The Thrill of the Fight is still in early stages of development and polish, so expect more system revamps like with the update this week, and as always, feel free to send me your feedback at [email protected] or by posting on the community forums.
Thanks, everyone!
