Update #8 is now live, and brings with it a new fighter! This update includes a lot of behind-the-scenes code tweaks that won't be immediately noticeable in-game, but will make updating and balancing easier going forward.
- New opponent! Dashing David McDuffy has entered the ring!
- Lots of polish to the new enemy blocking system. There are still a few visual issues, but enemy blocking looks and works much nicer than it did in Update #7.
- The player's fist should be much less likely to get stuck between the enemy's gloves when the enemy blocks.
- Knockouts now trigger a ragdoll instead of a canned animation.
- Revamped my code for enemy attacks. This is mostly a behind the scenes change, but will allow me to adjust and balance attacks per-opponent more easily.
- Various tweaks to enemy block and attack speed to smooth out balance a bit.
My near-term focus is making more opponents available. You should start seeing some graphical changes in the next few updates as well.
Please feel free to leave feedback on the Steam community forum, leaving a comment on this news post, or by emailing me at [email protected]. Which opponent do you enjoy fighting the most? The least?
Thanks again to everyone for your support!
