Hey everyone. I wanted to put up a super quick update to address a few things that were brought up since moving all the beta features over to the main game.
There was some confusion on the punch force menu that was resulting in people sticking with the default of "heavy". That setting requires a ton of force and isn't suitable for new players, so new players on that setting were seeing next to no result from their hits.
- Moved the opponent farther away from the edge of your play space when teleporting them in at round start.
- Added more clearance to how close you have to hold the controllers to your face for arm blocking to activate.
- Made enemies react slightly more to lighter hits.
- Reset everyone's punch force setting, so you'll be dropped straight to the punching bag the next time you enter the game.
- Simplified the instructions on the punch force menu while also showing more information about what each setting does.
- Changed the visual for the recommended setting so that it doesn't look like it has already been selected.
- Added two new punch force settings and redistributed the multipliers evenly over all the options.
- Changed the default punch force selection to "Light" instead of "Heavy"
- Made some small tweaks to how the punch force setting is suggested
