Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown.
Hello everyone! I've got a new beta update going out to adjust the weak spot hit zone sizes and the auto-calibration force target. This update also has a couple of changes that will hopefully address some of the crashing that has been reported recently.
Thanks for your continued feedback! Here's the forum thread for this update: http://steamcommunity.com/app/494150/discussions/0/1473096694445933255/
Update notes:
- Increased size of weak point hit zones.
- Drastically improved the size and placement of body hit zones.
- Increased the players auto-calibration damage target.
- Slightly reduced the damage caused by weak points since they are now much easier to hit.
- Lowered the force required to knockdown most opponents.
- Adjusted enemy damage, both increasing the damage of some types of punches and decreasing the damage of others.
- Decreased the chance of player's gloves sticking on the inside of the opponent's guard when you retract your hand. This should now function as well as it used to before the hitbox changes that were in update #16.
- Improved opponents recognition of the player's block position.
- Increased the variation in the opponent's striking cadence.
- Adjusted volume of hit sounds to correspond correctly with new damage values.
- Increased the transition time between crowd clips.
- Fixed a bug that caused some knockdowns from body shots to have a weird ultra-fast animation.
- Made grunts shorter and more varied, and made their volume proportional to hit strength.
- Swapped out block sounds.
- Made some changes with the goal of reducing crashes that have been reported recently.
- Something I added in the last patch but accidentally left off the patch notes: Decreased opponent block and dodge speeds very slightly. I will continue to tweak these speeds, and in the future I'll spend more time making these values different among the roster.
