Combat and caves
Update thread >>here<<
Today's content update is an exciting one, 4 new cave 'buildings' have been added to the editor and the knight enemies greatly improved.
Combat
All 3 knight enemies have had an upgrade, with improved animations and unique moves. These changes carry over into the character creator Ai also. They are a lot more fun to battle against!
Dark knight sword (pictured left)
The easiest of the bunch to take down, he'll take a good swing at you.
Dark Knight Hatchet (pictured right)
The bruiser, he's an elite still so can't be stunned. He uses a wider swing and attacks from greater range.
Dark Knight sword 2 (pictured middle)
Watch out for his electric shield, hit it and the damage will be reflected back to you.
Cave 'buildings'
They all vary on the inside, from a mix of rooms, winding tunnels, a huge cavern opening and my favourite, the dwarven cave. (Dwarves will be coming in the future!)
They really are huge, here's a house for scale at the entrance of one.
Next Week
Some editor items will be coming to fill the caves with (mine carts, tracks etc). There will be another combat update, then we'll be moving onto improving questing! More details on that to come...
Happy building, see you all next week
