It's been a busy week, we've got lots of new additions to the quest system and portals. Also there is now a way to add a proper ending to your worlds. Check out all the new features below! Full update thread >>here<<
New quest tab settings
'Quest ends with'
Kill / collects quests can now be set to be completed with another NPC. Example below.
1.Thor has a quest set in his quest tab, buy clicking 'quest ends with' Borris has been selected as the completion target. This means when you complete Thor's quest, you have to hand it in with Borris.
2.To set what Borris says when you hand in the quest, simply enter text into Thor's 'quest end' dialogue box
2.Borris also has his own quests to give you, however these will be locked out and not show in your game until you have completed Thor's quest. This means you can set the pace at which quests are completed, by using 'quest ends with'. you can no longer simply run passed Thor and pickup Borris's quests. This is great for making sure stories are told in the order you want.
3.NPC's must be named to be chosen as a a quest target.
Quests can unlock portals
In a NPC's quest panel you can now set a quest to open a portal. Click the icon and simply select which portal you wish to unlock on quest completion. The portal effects will appear off until the quest is complete. Again, another great way of setting the pace of your world.
New Portal settings
You'll notice when placing a portal down, there is a new settings button. Clicking it brings up some exciting new options!
Portal locked until..
Killed all enemies - This portal will not unlock until all enemies in the current world haven been killed. The player will receive a notification when this has been complete. This is great for gauntlet style worlds.
Completed all quests - This portal will not unlock until all quests in the world have been complete. This option will be overwritten if an NPC has a quest that unlocks that portal. Again a notification will be given when this is complete.
These settings can be combined (so you have to kill all enemies and complete all quests to open the portal).
Note - A quest that has been set to unlock a portal will override these 'portal locked until..' options.
End game - Running through this portal will 'end the game'. It will trigger end game text and end game music (see below).
End game text - Click to change the text shown on the end game text, which shows as a scroll. After this appears in game you have the option to head back to HubWorld. If you are testing your level and run through an end game portal, you can hit escape to go back into edit mode (rather than having to go into HubWorld).
End game music - Click to change the music which is played during the end game text.
These portal settings combined with the new NPC quest settings means you now have a lot more power in how quests and your game is completed. You have the opportunity to add real objectives and an ending to your worlds and stories. Looking forward to seeing what you all come up with!
Next Week
Continuing with our quest updates, also there will be some more editor content ːBuckeKnightː
