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Need to Know v1.07 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.

For a list of the changes made in v1.07, see below:

  • Changed day start transition to be faster to reduce waiting time
  • Changed suspect open animation to be faster to reduce waiting time
  • Changed suspect open animation to show evidence buttons faster to reduce waiting time
  • Changed suspect close animation to be faster to reduce waiting time
  • Fixed (tentatively) issue with game preventing proceed when unlocking some new evidence or powers
  • Fixed issue with phone notifications appearing then disappearing suddenly
  • Fixed jerky animation of suspect dots when fading in
  • Fixed issue with some evidence losing track of previous BlackSheep and DeepLink usage when reloading a suspect, causing problems in Operation AwayBase 3
  • Fixed positions of some locations in Alaska, which were appearing outside of the map
  • Fixed issue with an unallocated message timestamp, which was causing some message times to be wrong
  • Fixed issue with some Fyre profiles & conversations repeating in next home mission
  • Fixed a sound bug introduced in v1.06, where a ‘ding’ was playing on every scene transition
  • Fixed small lag between mission start overlay and mission wave overlay which suggested player could start the mission, but then annoyingly interrupted any action
  • Fixed evidence rule issue in Operation HelpingHands
  • General bugfixes and typo fixes