“Old Kingdom’s Pandemic Updates”™ are going strong! In fact, you can expect a wave of smaller, more frequent updates in the upcoming weeks. This is the first one. It's time for us to start introducing some major changes in magic trees. We will start with Nature Magic and Necromancy. Moreover, we will also show you some new enemies that will populate various cave systems throughout the game! Oh, and at the very end, we would like to tease some more upcoming changes so stay tuned!
Nature Magic Overhaul

Time to summon the power from nature's very core! Harness the life-giving forces and unleash powerful attacks upon your enemies! Show them that their laughter (about you being "some kind of wacko tree-hugger") will be extremely short-lived. Especially when they meet face to face with your boar and wolf summons!
Necromancy Overhaul

However, why even bother with the life force and the world of the living? Flesh decays, minds grow weak. They might not offer that ageless power you so desire. But death... death is eternal. Well, unless we presume that summoning an entire army of skeletons and zombies is some kind of breach of agreement with the underworld. Anyway, you will have a cool and powerful battalion at your service... so... problem solved?
Cave NPCs

The Old Kingdom becomes more and more dangerous with every passing month! The surface has already been conquered by some nasty creatures! And would you look at that! It appears that the cave systems are now home to a brand new manner of vile monsters! Merfolk, insectoids, and skeletons (along with many other abominations) roam the dark underground tunnels... searching for their prey. However, remember that more monsters = more loot!
Stable Release Announcement
Time flies so fast! December 6th, 2020, will mark the 3rd anniversary of Realms of Magic's Early Access launch! The game has changed a lot over the past three years. Some of you might have seen the extent of these changes by actively participating in our Beta testing (and we are forever grateful for your participation!). The rest of you will have the chance to check it out on December 7th, 2020!
On this day we will officially release the Beta version of the game as a stable for all players! This is still not the full release of the game! This will come at a slightly later date as we still have to introduce the last province - Blackwall, along with many smaller changes that will further improve the game. However, this version of the game will have all of the planned features and content (except Blackwall mentioned earlier). We want to show it to the widest audience possible and get some additional feedback from you, the players, and use that information for the final push of balancing and polishing!
Unfortunately, your saves from 0.7.1 will not be compatible with the upcoming stable version! The scope of changes and modifications is simply too large for us to be able to import your saves. However, 0.7.1 will still be available on a separate branch and you will be able to continue playing your current character on that version. Moreover, saves created in the upcoming stable version will be compatible with all future versions of the game!
What's next?
We mentioned that right now we are focusing on slightly smaller, but more frequent updates. The next Beta Update will be introduced several weeks from now and will include further magic overhaul (Fire Magic and Frost Magic) along with major changes to Tailoring and Alchemy professions.
Changelog 0.11
Features
Nature and Necromancy Overhaul
- Improved skill trees
- New spells
- New summons
New enemies in caves
- Lizardmen
- Skeletons
- Dark Elves
- Merfolk
- Insectoids
Bugfixes
- Morey's leather quests in Splinterville are fixed.
- Oswald's reward for a quest in Woodbury is fixed.
- Slunt (the poacher) now has an "exit conversation" added.
- Miko's "Bring Back Books" quest is fixed.
- Stingy's death now unlocks Apprentice's Tower location.
- Rody in Plundered Mansion can be killed.
- Klun's quest "Hunger" in Stonebridge can be completed.
- Overhaul of the quests "A Family Heirloom" and "Food for Rolf" in Drysoil.
- All secrets in Reaver's Den now update properly.
- All secrets in Wich's Hut can now be picked up.
Want to help us with testing this update?
It's very simple! Just check out our Discord for details, look in the #beta-info section!

