Hey!
We want to let you know what we’ve been up to for the past several months. Right after we released version 0.3 we took a step back to analyze what we’ve already created and revisited our plans for this year.
Where are we now?
We’ve managed to achieve something we are really proud of - we’ve created a game that pulled in thousands of people for a really long time, dozens of players even spent more than one hundred hours in our game! Realms of Magic was played for a total of around 50 000 hours!
These numbers make us really happy, however they also motivate us to create something even greater - and this is what we want to focus on in the near future - creating better, more immersive and more satisfying experience. Instead of only adding new content to the game we also want to focus on improving some of the core gameplay mechanics that we feel we could do a better job on. That doesn’t mean that new content isn’t coming, in every major update we want to introduce something new and fresh for existing players.
Where are we going?
One of core mechanics that will be drastically overhauled is combat. Our goal is to create challenging and dynamic system that will not only be interesting on the mechanical side but will also be visually spectacular.
Another major aspect that will be improved is roleplaying, exploration and questing. We want our game to be a fully-fledged RPG, and in order to achieve that we will be improving the way we create quests and write dialogues - that means more choices, more consequences and more questlines.
A very important part of RPGs is character progression. We want leveling up and spending talents to be even more exciting. To do that we will be replacing majority of passive talents like increased HP or increased melee damage with classic stats like Strength or Endurance. Every level you will get several stat points and one talent point, which you will spend on talents that actually change the way you play.
One of the core elements that we want to improve is the world itself - we want it to feel like living, breathing world. Things like weather system, visual improvements, more alive NPCs and dynamic events are features that have a goal of making the world feel alive.
When on the subject of the world, we want to improve the way in which the world is presented to the player and how he is guided through it. We also want to revamp parts of the world that are in our opinion the weakest, especially the randomly generated ones. Mining and hunting/gathering would be much more interesting if you could find caves, structures and diverse random encounters.
We will be also revisiting some of the professions and adding many more recipes and tiers to them. We feel that several professions like Blacksmithing, Leatherworking or Tailoring feel a little lackluster compared to other professions such as Crafting or Cooking.
Plans for 2018
We want to deliver everything described above this year. Version 0.4 is coming in July and you can expect the patch preview next week.
Here is small tease of two features coming in version 0.4:
- Racial abilities
- Weather system
After version 0.4 we want to release two other major updates this year. Version 0.5 will focus on overhauling the world and quests. Version 0.6 will feature combat overhaul.
Official Realms of Magic Discord
To help you out find yourself in our growing Realms of Magic family we decided to launch an official Discord Channel. Feel free to share your thoughts and opinions and help us build something even bigger!
Join Discord Server by clicking the link below:
https://discord.gg/m3eDAqg
Discord channel is also the easiest way to contact with the Development Team to report bugs, post suggestions and ask questions. We will try to make it a place where you can easily find the answers for all your questions about Realms of Magic.
Beta tests
To make the game development process run faster and smoother we will be opening Open Beta Test Server. All players who would like to help with testing new, unpublished content will now have this opportunity. Unstable Version of Realms of Magic will be updated every Friday afternoon (GMT+1) with new gameplay elements and content. 9th of July is the planned date for beta tests launch. Please find out more information on a dedicated channel on RoM Discord.
That’s all we have to share for today. We hope that you are as excited for the future of Realms of Magic as we are!
