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Update 0.2

So, I'm back from my week of hiding and I bring with me new content! New boss, new enemies, new modes! As well as lots of minor adjustments to make everything else better too :)

New Features:

- The first boss has been added! He's waiting at wave 10 (or through the new wave select option). I was hoping to add some menacing music to go with him but didn't want to rush it so that will be coming soon.
- 2 new 'timed' modes (one mobile, one stationary) - See how many drones you can destroy in two minutes (no player damage).
- 2 new enemies - one small and speedy; one slow with a shield on the front.
- 'Wave select' option now available for 'wave' modes.
- 'Music off' option now available in the welcome room so you can play along with your own music.
- Enemy spawners added in playground.
- Particles added to hands when triggers pressed to show range of 'grab'.

Changes:

- Waves now have more variety and set patterns.
- Health bars have been made more visible (will replace with 'dots' or similar soon).
- Made player's area of hit-detection smaller so you are now harder to hit.
- Changed wording of starting/advanced tips in the welcome room.
- Added labels to controllers to display functions.

Bug Fixes:

- Enemies now fire bullets at a force based on current distance from player to combat cases where bullets were coming in too low/fast.
- Pressing a trigger will now grab any object within range of the hand without the need to move the hand first.
- Fixed weird reflections in welcome room.
- Performance tweaks (let me know if you have any problems!)

As always, please let me know if you find any bugs so I can squish 'em ASAP.

Feedback on the new boss in particular would be greatly appreciated at the moment, though all suggestions are welcome :)

Thanks for reading,

Joe