Mind OVR Matter

Joe Chatfield

Released
May 22, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Small update to fix grip button not working for some users.

    Just a small update to fix a bug causing some users' grip buttons not to work at all. Please let me know if you experience any more problems. And be careful not to make yourselves dizzy! Thanks again for playing :)

  2. Developer post

    First Video Review for MOVRM

    Big thanks to Bumble for taking the time to do an entertaining and thorough run through of pretty much everything in the game - there are still a few secrets left though ;)

  3. Developer post

    First Video Review for MOVRM

    Big thanks to Bumble for taking the time to do an entertaining and thorough run through of pretty much everything in the game - there are still a few secrets left though ;)

  4. Developer post

    Mind OVR Matter Version 1.0 Out Now!

    No longer shackled by the chains of Early Access, MOVRM is now a fully realised game! I'll be continuing to support MOVRM and may even add new features down the line but there are currently no major changes planned. I hope you all enjoy the new content and telekinetic badassery a

  5. Developer post

    Mind OVR Matter Version 1.0 Out Now!

    No longer shackled by the chains of Early Access, MOVRM is now a fully realised game! I'll be continuing to support MOVRM and may even add new features down the line but there are currently no major changes planned. I hope you all enjoy the new content and telekinetic badassery a

  6. Developer post

    Biggest update yet by far!!

    Hi everyone, This is a big one. I've pushed all the new content over to the main branch and deleted the beta branch. Apologies if I've forgotten anything (and I probably have), but here are the patch notes for this update. As you may have noticed, there are a few more than usual

  7. Developer post

    Biggest update yet by far!!

    Hi everyone, This is a big one. I've pushed all the new content over to the main branch and deleted the beta branch. Apologies if I've forgotten anything (and I probably have), but here are the patch notes for this update. As you may have noticed, there are a few more than usual

  8. Developer post

    New Content Added to the Beta Branch

    Hi everyone, A massive amount of new content (the biggest update yet) has been added to the beta branch. To access, right-click on the game in Steam, go to 'Properties', select the 'Betas' tab, and then opt in to the beta called..."beta - Unreleased Content". After a short update

  9. Developer post

    New Content Added to the Beta Branch

    Hi everyone, A massive amount of new content (the biggest update yet) has been added to the beta branch. To access, right-click on the game in Steam, go to 'Properties', select the 'Betas' tab, and then opt in to the beta called..."beta - Unreleased Content". After a short update

  10. Developer post

    Progress update - new stuff on the way.

    Apologies for the delay, I've been working hard but appreciate that I haven't uploaded anything here in a while now. As you can see, exciting new content is on the way but it isn't quite finished yet and I want to take big strides with the game from here as opposed to the smaller

  11. Developer post

    Progress update - new stuff on the way.

    Apologies for the delay, I've been working hard but appreciate that I haven't uploaded anything here in a while now. As you can see, exciting new content is on the way but it isn't quite finished yet and I want to take big strides with the game from here as opposed to the smaller

  12. Developer post

    Update 0.32

    Balance has been the main focus of this update and I've revamped an important and much-requested part of the game: Enemy bullets have been slowed significantly - this opens up the (now) viable strategies of dodging bullets or even deflecting them with your blade! Changes: - Slowe

  13. Developer post

    Update 0.32

    Balance has been the main focus of this update and I've revamped an important and much-requested part of the game: Enemy bullets have been slowed significantly - this opens up the (now) viable strategies of dodging bullets or even deflecting them with your blade! Changes: - Slowe

  14. Developer post

    Update 0.31.1

    Just a small update to address some important Bugs. I'll be working on some larger updates over the next few weeks. Bug Fixes: - Fixed a bug where destroying Drones with the blade would yield no points. - Fixed a bug where an object held by both hands would use the wrong hand to

  15. Developer post

    Update 0.31.1

    Just a small update to address some important Bugs. I'll be working on some larger updates over the next few weeks. Bug Fixes: - Fixed a bug where destroying Drones with the blade would yield no points. - Fixed a bug where an object held by both hands would use the wrong hand to

  16. Developer post

    Update 0.31

    Musical Update! I know it's not going to be everyone's favourite update but it was becoming sorely needed as the one song in the game was beginning to get a little old. I've spent the week making 3 new tracks for the game and am now happy enough with them that they should hopeful

  17. Developer post

    Update 0.31

    Musical Update! I know it's not going to be everyone's favourite update but it was becoming sorely needed as the one song in the game was beginning to get a little old. I've spent the week making 3 new tracks for the game and am now happy enough with them that they should hopeful

  18. Developer post

    Update 0.3

    New Features: - Blade Mode added. Wield an energy-sword in one hand and your telekinetic powers in the other. Uses the same enemy patterns and boss battle as Wave mode for now. - Added the ability for a second player to control a drone in the playground. Just press 'space' when p

  19. Developer post

    Update 0.3

    New Features: - Blade Mode added. Wield an energy-sword in one hand and your telekinetic powers in the other. Uses the same enemy patterns and boss battle as Wave mode for now. - Added the ability for a second player to control a drone in the playground. Just press 'space' when p

  20. Developer post

    Update 0.21

    Hi guys, Sorry for the lack of content in this update. I've been ill over the past week and, while I've caught up on sleep, Preacher and SGDQ recently, I haven't got anywhere near as much done on the game as I would've liked. I have, however, managed to add some much requested ch