Balance has been the main focus of this update and I've revamped an important and much-requested part of the game:
Enemy bullets have been slowed significantly - this opens up the (now) viable strategies of dodging bullets or even deflecting them with your blade!
Changes:
- Slowed bullets down greatly so that players have a chance to react after they've been fired - you're no longer dependant upon the charging noises and lights to see when/where bullets are coming from. Dodging and deflecting bullets (with the blade) are now viable strategies.
- Bullets are now destroyed if they are not held by the player and they hit the floor.
- Bullets are not affected by gravity until grabbed by the player.
- Blue drones now fire 2 bullets.
- Purple drones now fire 3 bullets.
- Reduced spread for all enemy fire patterns.
- Moved tutorial text to The Playground so that players have a place to practise using their powers while having these tips at-hand.
Bug Fixes/Performance improvements:
- Enabled single-pass stereo rendering which will significantly help performance on systems limited by CPU as draw calls have been reduced significantly.
More coming soon,
Thanks again for playing :)
Joe