
It's time! New units are deployed on Gladius and battle lines are drawn. The carnage has begun: the Reinforcement Pack is out!
The Reinforcement Pack is the first DLC to Gladius and it adds five brand new units, filling new roles on the battlefield!
Make use of the Flash Gitz and the Immortals to unleash devastating firepower, while the Astra Militarum's Tempestus Scion elite troops are perfect for executing surgical and precise attacks on vulnerable enemy positions. The mighty Land Raider can transport the battle brothers of the Adeptus Astartes under the thickest enemy fire. But beware of a new dangerous enemy, ready to strike from the shadows... the Neophyte Hybrids!


The Reinforcement Pack is now available on PC and Linux for $4,99!
This is but the first DLC, and we have bigger expansions coming. Stay tuned, this is just the beginning!
https://store.steampowered.com/app/961840/Warhammer_40000_Gladius__Reinforcement_Pack/
The DLC is accompanied by a free update, for which you can find the changelog below.
Change History:
v1.1.0 – 17th October, 2018
NOTE: Saved games from previous versions may cause inconsistent behavior when using certain weapons and abilities due to balance changes.
Reinforcement Pack (DLC) - New Units
- Flash Gitz (Orks) - a versatile ranged infantry unit.
- Immortals (Necrons) - a medium-range armoured infantry unit.
- Land Raider (Space Marines) - a massively armoured transport unit.
- Neophyte Hybrids (Neutral) - a ranged infantry unit specialized in ambushes.
- Tempestus Scions (Astra Militarum) - an elite shock infantry unit.
Balance
- Reduced ranged damage reduction for city, forest and imperial ruins from 50 to 33%, for outposts from 25 to 17%.
- Reduced Devastator Space Marines squad size from 4 to 3.
- Rebalanced Artefact boni: reduced damage bonus from 20% to 10%, healing bonus from +1 to +0.5, hitpoints bonus from 20% to 10% and loyalty bonus from 4 to 3, removed sight boni.
- Increased Canoptek Scarabs group size from 3 to 4.
- Reduced Canoptek Scarabs attacks from 4 to 3.
- Added Power of the Machine Spirit ability to Stormraven Gunship.
- Jokaero Digital Weapon now has a cooldown of 3 turns, 1 attack, 12 damage, 8 armor penetration, 100% accuracy and range 2.
- Mourning Blade of Lazaerek now cleaves 0.75 additional members instead of 1.5.
- Tweaked research trees.
- Starting resources now scale with game pace.
AI
- AI now gathers intelligence data on enemy units to take into consideration which units to build to best counter them.
- AI now takes a look at the units it can build in each building and prioritizes buildings for units that are assumed to fare the best.
- AI now researches all units for the buildings it already has constructed with high priority.
- Improved the AI evaluation of units in relationship to group sizes, blast effects and amounts of attacks.
- Changed algorithm that determines when the AI expands, now being tied to loyalty. This way the AI will expand quicker on higher difficulty levels.
- Added AI support for Tank Commander abilities.
- Added AI support for Chaplain abilities.
- Added AI support for Warboss abilities.
- Added AI support for Lord elite.
- Added AI support for Destroyer Lord elite.
- AI Librarian now uses Shockwave.
- AI Lord Commander will now only use Bring it Down when there is at least one friendly adjacent unit.
- Improved AI usage of Captain, Cryptek and Primaris Psyker.
- AI now only uses Necrodermis Repair in rare cases instead of wasting influence on it whenever it can.
- AI no longer puts their economy in jeopardy by making too many heroes.
- AI considers military buildings more valuable when it doesn't have any.
- Water neighbor tiles are also no longer considered interesting for scouting.
- Fixed inconsistency in behavior between attacking and using abilities like Throw Grenade and Void Strike.
- AI now values tiles with wire weed less when deciding what to acquire.
- AI now considers maintainance cost of potential heroes.
- AI now takes into consideration how much the need for food, ore or requisitions will increase as its population grows.
- Fixed an issue that prevented the AI from stepping inside an opponent's city with ground units unless they could target an enemy.
Modding
- Removed damageByGroupSizeFactor attribute.
- Renamed damageByGroupSizeMaxAffected attribute to additionalMembersHit.
General
- Added Alexander Stumpp (Additional Programming) to the credits screen.
- Improved performance for all calculations involving modifiers.
- UPnP initialization is now performed threaded to prevent stalling.
Bug Fixes
- Fixed a crash related to Mob Rule.
- Fixed an issue with Catachan Devils spawning on top of the lair.
- Fixed blast weapons doing incorrect damage in certain situations.
- Fixed accuracy of items and Orbital Bombardment scaling with unit accuracy instead of being fixed at 100%.
