[img=http://minionmastersthegame.com/img/updatev040.png]
Greatings Masters, we have a brand new update for you and the Servers are now open!
As always, thank you so much for taking your time to help us out with all your wonderful feedback.
Here's a list of the balance changes and the most important bug fixes we've done since last test.
Balance changes
- Beam of Doom changes
- [Nerf] Mana Cost 5 -> 6
- [Nerf] Damage from 500 -> 400
- [Buff] Damage to minions is doubled
- Crossbow Guild Changes
- [Nerf] Mana cost 5 -> 6
- [Nerf] Production 1 -> 2
- [Buff] Production Time 7 sec -> 4.8 sec
- [Nerf] Swarmer Totem spawn time 6.2 sec -> 7 sec
- [Nerf][WellBugFixReally] Call To Arms is now a defensive spell.
*It's a known bug that the card info has not been updated to reflect the new production times
Improvements
- Graphics settings
- Low health warning state on towers - Lights and smoke and stuff
- The lost card - Fixed an issue that made Dagger Fall disappear
- Improved melee units pathfinding towards their target when crossing bridges
- Fixed rare issue where AI stops playing cards
- Unit Healthbars drawn on top of timer
- Fixed a bug that would fail to play a card and then leave the card slot empty
- Various fixes with completing quests and gaining new quests
And an additional 67 bug fixes and minor improvements to dailies, server stability and lots of other stuff.
