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Greetings Masters,!
The Best of Brawny finals are well underway, with the results heavily favoring Apep so far.
Remember that you’ll get the card no matter which Master you select, but which card it is depends on who the community supported the most. There’s still 7 days left for Volco to make a comeback!
This week we’re bringing you some balance changes to shake up a few things.
Balance
- Gax - Damage up from 100 to 150 --- Developer comments --- Gax was intended to be a board clear type of card with a warning, but unfortunately he never really accomplished that with a damage of 100. With this change, he will now kill many 4 mana cards, and even some 5 mana ones, giving him a greater chance of being worth playing.
- Sniper Scrat & Bounty Sniper - Damage up from 50 to 100, Attack cooldown from 3 to 4. --- Developer comments --- The Snipers are receiving a buff with a slight rescaling. Besides being a markable increase in DPS, this allows them to handle most flying units much better, and also pose a threat to mid-cost cards. In return, they’re less efficient at taking out swarms.
- Spear Throwers - Count up from 3 to 4, Damage down from 20 to 15 --- Developer comments --- The Spear Throwers received a buff recently, but they’re still not used much outside of Draft play. This buff allows them to more efficiently distribute the damage from their ranged attack, and also gives them more staying power when fighting.
- Annihilator - Attack cooldown from 2.5 to 2.1 --- Developer comments --- The guy with the biggest gun felt a little too clunky, and because of his speed he ended up not countering some cards he theoretically should (I’m looking at you Dragon Pack) This change mostly emphasizes his ability to counter swarms, but he still remains vulnerable to tanks or high damage spells.
- S.T.INT. - Range down from 8 to 6 --- Developer comments --- The S.T.INT. has been extremely popular since it was released, probably because it traded a little too well with most other low cost cards. We see this as an opportunity to differentiate it more from other cards by trying a shorter range, which will help melee units get closer, and some ranged units to get the jump on it.
Misc
- Made some improvements to player connections during the start of online matches to avoid desyncing the match when a player was loading slower than the other.
- Fixed an issue where you could make the reward music play twice on top of each other when skipping Daily Quest reward animations
- Fixed an issue where you could get stuck in Card preview or Reward screen when skipping.
- Fixed the Queue Master battles resuming without any cards in hand.
Cheers from BetaDwarf!
