[img=http://forced2.com/mm/MMUpdate_38.png]
Minion Masters!
Things at the Dwarf Fortress are peaceful. With some empty seats because of summer vacations an eerie calm has settled over the Dwarves.
They still had time to make some cool features for you - requests for Team Battle improvements, other UI niceness and a new card, which will give you the feeling of peace that everyone’s experiencing. That is, when you’re not frantically trying to place the Healing Shrine in time to heal that Blue Golem before a Beam of Doom kills it.
NEW Card
- Healing Shrine - This short-lived Building will rapidly heal nearby friendly Minions.
Balance
- Guardian - The Shield Ally ability no longer prevents Building decay.
Quality of Life
- The host of a custom game can no longer start the next game while others are looking at the match summary screen.
- You can now see your ally’s deck in the match summary screen after a Team Battle
- Removed an outdated “You’re ready for online play” message that would appear while playing solo challenges.
- The Level Rewards list in the profile screen now goes upwards instead of downwards, because you go up in levels!
- Removed “Claim points” for the Season Reset screen if there were no points for the given rank.
- The global chat now replaces ß with ss in names - Thanks Edelweiß
- You can now see your partners Premade Team rank in the lobby before searching.
- There is now a penalty for leaving Solo Queue Team Battle games - leaving a game before it ends prohibits you from searching for Team Battle games for 5 minutes. A warning has been introduced when clicking quit in-game.
- The Matchmaking for Solo Queue Team Battle games now further weighs matching players closer to each other in rank based on the difference in individual rank rather than average of the potential team.
- A message now appears if the game closes down improperly, suggesting you report crashes on the forums or change your graphics settings.
- Something mysterious starts in 7 days..
- Additional tweaks to the intro flow, hiding some menus and information that isn’t relevant in certain situations before level 6.
Bug Fixes
- Fixed an issue with Laser Turret causing crashes
- Fixed a bug where Raging Reinforcements would be oriented the wrong way
- Fixed an error with the Musketeer trying to run logic for his parry VFX despite being dead.
- Fixed a visual bug where hovering over a card in Team Battle would display the mana cost on your mana bar wrongly.
- Fixed C-SAR using his “Well played” VO when a replay started.
- Fixed some issue with Animator errors appearing when entering the Main Menu
Cheers from BetaDwarf!
