
Minion Masters!
The long-awaited Glorious Battle Pass is here!
This feature has been in the works for quite some time, and we’re excited to present it to you.
There’s still plenty of stuff to improve on it, but we wanted to get feedback and try it out as early as possible.
With it, we release 8 new cards you can find in the Season Tokens.
As a quick note: we have to cancel our planned Dwarf stream today. We’ll see you all next Tuesday, June 19th at 20:00 UTC!
But now, let's jump right in:
Battle Pass

Level up your Battle Pass! - Unlock Awesome loot!
As you play Minion Masters you’ll level up your Battle Pass, unlocking extra loot worth more than 20,000 Rubies!
How does it work?
There are two types of Pass: Free Pass & Battle Pass.
Everyone can level up the Free Pass and get the rewards from it. If you want the insane value from the Battle Pass, you can spend 1500 Rubies or $9.99 to get instant rewards and unlock its full potential.
There are 70 tiers of rewards that you can reach by playing with the Battle Pass. The way you unlock new tiers is by playing the game and winning! If you own the Battle Pass you also get the Free Pass rewards.
The Battle Pass season is around 2 months and should you reach the end, you can actually go beyond tier 70 and keep receiving Season Token rewards until the end of the season.
There are also ways to speed up the Battle Pass leveling if you want it all faster. You can buy tiers for 250 Rubies each or increase your deck Glory by promoting Cards.
What can be found in the Battle Pass?
- Season Tokens (contain only the latest cards!)
- NEW Skins
- NEW Emotes
- Profile XP
- Rubies
- Gold
- and more!
What if I buy the Battle Pass after I already unlocked multiple free tiers?
As soon as you buy the Battle Pass you will receive all the rewards up to the tiers you’ve already unlocked by playing with the Free Pass, retroactively.
Do I keep my rewards?
Yes! You keep cosmetics, currency, cards and glory you unlock during the season.
Exclusive rewards you missed may appear in limited shop offers at a later date.
Card Glory
We are changing the way having duplicate cards work. From now on, you only have one card and that card can get increased Glory. You increase your Glory by promoting your cards or getting a duplicate card. The amount of glory gained depends on rarity and stays on the card forever.
E.g: You have a Swarmers card with 6 glory, then you receive one more Swarmers and now that card has 8 glory. Because common cards give 2 glory for each new card you get.
- Cards have a base Glory depending on rarity. Getting a duplicate card will Promote that cards Glory
- Glory does not increase the power of the cards
- Promoted cards gain new Card Frames and special play VFX
- The more total Glory your deck has, the more Battle Pass XP you earn for winning matches
- Promote specific cards by spending shards
- Power Tokens now give rarity dependent shard bonus every time you spin
- No more salvaging cards. Your collection will only expand
- A Battle Chest is available every day. Fill it with Glory and unlock it by winning 3 matches. You can stack up to 3 Battle Chests, similar to Daily Quests.
- The match summary screen has been updated to accommodate all these glorious changes
- Deckbuilding has been updated to show your Glory, mouseover your total glory for a breakdown
- Wild Cards will work similar as before. Getting two Swarmers will increase the Glory and enable one Wild Card for that card. Getting three will enable both Wild Cards.
- The Regular rarity cards have become normal rarities with this update.
Season of the Demon
- This content season will last for 2 months
- 8 new cards have been released! These are:
- Ravenous Swarmers - 2 mana Common Minion
- Brutish Betrayer - 3 mana Rare Minion
- Netherstep - 3 mana Legendary Spell
- Gor’Rakk Sacrifice - 4 mana Rare Spell
- Dragon Ball - 5 mana Common Spell
- Shars'Rakk Twins - 7 mana Supreme Minion
- Commander Azali - 8 mana Legendary Minion
- Gor’Rakk Brutes - 8 mana Supreme Minion
- The new cards are available in Season Tokens found in the Battle Pass (see above)
- They can also be Recruited for 3x the normal shard value of other cards
- After 2 months, the cards will be part of the normal set and appear in normal Power Tokens
Gameplay
- Damage projection now has an added element of timing. Minions will take into account whether their own hit could arrive before another source of damage, and try to finish off the opponent faster even if it means wasting a little damage.
- Card cost effects now trigger on the current card cost rather than original cost. Examples of changes: Using Future Present with King Puff, if you got a Succubus before (3-cost), it would trigger with his Perk 2 buffs. Now, it will not. Conversely, getting a Blue Golem from Future Present will now trigger (5-cost), as opposed to before.
Misc
- Updated Level rewards to fit with the new glory system, granting more cards at certain levels.
- Fixed a lot of loading setup, this should improve lag when spawning minions substantially.
- There is now a new and even bigger pack of Rubies available in the shop now.
- The Streamer button is no longer clickable when there is no featured streamer.
- Updated formatting in opponent view of Match summary - thanks Owo
- Updated notifications for Expeditions and Spins in the menu bar to be less invasive.
- Improved loading during matches to load arenas over time.
- Currency increases now visually happen after receiving the rewards - thanks Vango
- Removed the Read More functionality in card texts and sized down card descriptions to fit by default.
- Succubus and Incubus descriptions updated to say “teleport” and be clearer.
Bugs
- Fixed a bug where King Puff and Rampage would cause visual issues - thanks Galactic Grass!
- Fixed a bug where Scott was moonwalking - thanks Edelweiss!
- Fixed lag issues that would appear especially for the first match - James Bondfire!
- Fixed a bug where Stormbringer’s attacks were considered a ranged minion’s in Expedition mode - thanks Shadyken!
- Fixed a bug where spectator UI was missing - thanks Vango!
- Fixed a bug where Assassin was not cloaked but still invisible to minions and masters - thanks Vango!
- Fixed a bug where a resurrected Assassin from a tombstone would be completely invisible - thanks Vango!
- Fixed a bug where hovering on the tower wouldn’t highlight it when Settsu was away - thanks Khazlariko!
- Fixed an inconsistency in visuals where cards could appear with the wrong gem colors when watching the Collection - thanks StevenEven!
- Fixed a bug where you could complete quests involving playing only low level cards even when playing high level cards - thanks StevenEven!
- Fixed a bug where match results would give an error for no reason - thanks Zgriptor!
- Fixed a bug where the Rampage effects would be invisible or act weird- thanks Zgriptor and Wesam Adel!
- Fixed a bug where card UI and master were appearing twice on screen in spectator mode - thanks Terra Reveene!
- Fixed a bug that made Combustion not work properly on enemy towers - thanks Greywolf and Dipshit!
- Fixed a bug where going back 10s during Replays could cause the game to think it’s back at the start - thanks FFA!
- Fixed a bug where the minions were not making the correct sounds when summoned.
- Fixed a bug where selecting cards in Draft made a weird illustration appear.
- Fixed a bug that would make minions’ and spells’ textures and mana costs disappear when not unlocked.
- Fixed a bug that would make controller LB and RB buttons not work for switching pages in menus.
- Fixed a bug where Volco’s visual effects when hitting a minion would not show.
- Fixed a bug where some tooltips (when hovering menu buttons) such as chat and mute would appear misplaced on the screen.
- Fixed missing effects in “The Ugly” graphics mode, such as highlighting on enemy units.
- Fixed a bug where match summary bars after a match wouldn’t display numbers inside showing you how far you are from next level/rank.
- Fixed a bug where the roads of certain arenas were not displaying.
- Fixed a bug where the Leaderboard would not show Masters for decks.
- Fixed a weird purple thing on the Scrat Arena - Thanks FFA!
Cheers from Betadwarf
Hotfix for update 67, v67.33
Hello all!
We’ve had a lot of reports since the release of update 67, and with your help have found issues that we wanted to correct immediately.
The hotfix this morning brings a few changes
- If you fail to connect to a game, you no longer get a defeat and lose points
- The timeout length for connecting to a game was increased to 20 seconds.
- Fixed some issues where the game failed to connect to a match if it dropped certain packages.
- Increased the connection attempts when starting a match.
- Fixed a bug where in certain situations, failing to connect would not cause it to not try again
- Added increased logging for clients for more information
- Added the capability to update some game server code without bringing the server down.
Thank you again for all the reports, we’d still love more information about issues you experience after this hotfix.
