
Minion Masters!
This week is one of the minor patches - but as the third in a row of weekly ones, we don’t really blame it.
We’re sure you’ll find lots of interesting stuff in it, and make sure you follow our official blog for news about upcoming development!
Balance
- Fire Imp
- Damage reduced from 50 to 20
- Tick rate increased from 1 to 0.4
- Ground Damage duration unchanged
--- Developer comments ---
Fire Imp’s DPS stays the same at 50, but total damage is reduced from 250 to 220 due to loss of damage on the initial impact.
He’ll work exactly as before, except the damage on the ground is more continuous. - Blastmancer/Spiritmancer
- Damage reduced from 10 to 4
- Attack Speed increased from 0.8 to 0.3
- Total DPS increased from 12.5 to 13.3
--- Developer comments ---
The updates to these cards were previously restricted by Bannerman’s Inspire effect making them too strong. Now that the effect does not exist on any of the current cards in the game we have had the opportunity to revisit how the above cards feel to play. - Volco: Burn the Bridges
- Tick damage reduced from 40 to 8
- Tick rate increased from 1 to 0.2
- Total Duration unchanged
--- Developer comments ---
While most interactions between this perk and minions will stay roughly the same, Burn the Bridges should hopefully feel more like an actual fire, now. - Scott the Sensitive Savage
- Attack Speed increased from 0.9 to 0.7
- Total DPS is now 107, up from 83.3
--- Developer comments ---
Originally, we wanted Scott to be more like a berserker, but inspire restricted this design. Now Scott is the true threat on the battlefield we wanted him to be, but is still held back by his ability. This change should make Scott far more rewarding to play.
Misc
- New “Close” button next to friends list when sending invite for premade battles.
- Revamped animation when opening battle chest.
- Gor’Rakk Sacrifice will now find a new target if the intended unit dies before the spell is fully cast.
- Some changes have been made to the Battle Chest to make it easier to understand and use.
- The Battle Pass rewards screen after a battle has been slightly updated to feel more comfortable to use.
- Skins and emojis now show their rarity level in the detailed view.
- The Battle Pass pane now shows the cost of the Battle Pass (or a tier) directly on the “Purchase” button.
- The Conditional Cards that existed before the demon pack(such as Last Stand and Red Golem) now glow yellow when their activation condition is met.
- Prowler’s texture has been updated.
- Adjusted the way Mordar attacks minions. We adjusted Mordar's auto-attack to not hit all enemy minions instantly, but more like a swift wave of damage hitting closer enemy units first.
- All Card rarities have been revamped with new gem frames (Not related to Glory Frames)
Bugs
- Fixed a bug where you could get the wrong Master icon in the deckbuilding menu.
- Fixed a bug where Blind Date’s visual effects would be too big on summon.
- Fixed a bug where Scrats could get two shields from using Commander Azali and Banner Man.
- Fixed a bug where Fire imps would miss their fireball shots. - thanks GrafSchnecke
- Fixed a bug that would make Guardian react weirdly to stuns. - thanks Jamez28
- Fixed a bug where the Scrat Tank would have bugged animations when dying.
- Fixed a bug where Mordar’s foot would appear to be under the tower’s floor.
- Fixed a bug where Styxi would not appear correctly as invisible or not. - thanks Khazlariko
- Fixed the tutorial to show the correct card to add to your deck depending on the language.
- Fixed the tutorial CrossRealm Qualifiers tournament view that had disconnected lines.
- Fixed a bug where Commander Azali would not give shield. - thanks Videogamer77
- Fixed the bug where Dragon Ball can summon an unreachable Dragon Whelp behind the master. - thanks [TC]Čiαиєz
- Fixed a bug where Commander Azali’s ragdoll would not behave properly. - thanks Kishin
- Fixed a bug where Settsu’s ammo UI would be visible during VS screens. - thanks FFA
- Fixed a typo in Molten Apep’s description where an “I” was not capitalized. - thanks FFA
- Removed a small misplaced box behind keys on tri-team wins.
- Fixed visible shield on invisible Styxi. - thanks Steven
- Fixed Rammer’s ragdoll behavior.
- Fixed an error in the italian sign for “Team level”. - thanks [TC]Čiαиєz
- Made Party Girl Milloween’s music louder, as it was too low to be heard. - thanks Grey Wolf
- Fixed a problem in the scaling of Arcane Golem’s shield that made it impossible to see.
- Fixed a mana symbol that was missing for the Hero perks list. - thanks Khazlariko
- Fixed an issue where Settsu’s magma storm would appear to come from the sky.
- Resolved a problem with shields given by Commander Azali after Hypnosis. - thanks FFA
- Fixed an issue where Incubus would ignore Wizard Puff. - thanks BOB
- Fixed an issue where Incubus would deal damage to units behind him after teleporting. - thanks Beancake12
- Fixed a bug where Fire Imp would be ignored by enemies. - thanks ElGreenGo
- Fixed a bug that could cause the “time until next battle chest is available” to be wrong.
- Removed Game speed increase that caused timeout errors, kicking players out of games.
- Fixed a bug that would keep players from interacting with menu buttons when in custom lobby. - thanks Vango
- Fixed a bug that would make buying more than one power token impossible during intro sequence.
- Fixed a typo in Black Hole’s card description.
- Reworked the summoning vfx underneath minions when putting them on the field to be more Fantasy.
- Fixed issues regarding rewards for premium being given twice on the client, and then updating when you relogged (“losing” the resources)
- Fixed low resolution images in Battle Pass interface.
- The Minion Masters logo is no longer in front of the maximized chat.
- Fixed an issue where the “Premium upgrade” button in the shop would not work.
Cheers from Betadwarf
