
Minion Masters!
The time has come for season 2! A new Battle Pass is coming, and with it, 8 new Season cards! This time, it’s all about Rage, and the summer heat! Those new cards should spice up your games quite a bit. Feel free to enjoy the summer by trying out all of these new really angry cards, and make your own new combinations. We have even made a video for you to discover the changes!
This update also comes with its share of balance changes. Enjoy the new changes, and as always, let us know what you think on STOMT, Discord, Reddit, and the Steam forums!
Balance
- Soul Stealer
- Attack Speed 1.6 > 1.5
- Attack Speed per stack reduced by 0.1 > Attack Speed per stack increased by 20%
--- Developer comments ---
Soul Stealer is one of those cards that seems really cool in your mind, but in reality is so hard to pull off that it very rarely works out. We believe one of the reasons can be found in the way he stacks up. His slow attack speed makes it hard for him to capitalize on swarm and collect souls. This change to percentage based increase should mean that his early stacks have a bigger impact, combine that with the small starting attack speed buff should allow him to more reliably be able to stack up on souls and become the threat he is supposed to be.
- Mordar --- Developer comments --- Tombstones can now only resurrect one unit at a time.
--- Developer comments ---
Mordar has been a bit of a terror for 2v2 for quite some time, and we’ve been pondering solutions for a while. We find Mordar to be in a really good spot in general so we’re a little cautious about doing too much to him as most of the problem seems to be derived from double Mordar in 2v2. We believe this change targets that issue as it removes the situation where you, as the opponent, are forced to kill a high value target that will then be duplicated 4 times. We don’t believe that it’s a problem that you can duplicate 4 times as you are using the entire value of your perks to do so, but it is a problem that you can collect all of that value into one giant push. This does affect the way Mordar normally plays a bit, for the better and for the worse. It means you can’t get a double resurrection of course, but that also means that when that pesky scrat dies, it’ll only cost you one tombstone.
Season of the Raging Heat
- This content season will last for 2 months
- 8 new cards have been released! These are:
- Cheese Date - 3 mana Common Spell Outside of being a great way to bring more Scrats to your decks this is also a great way to bring reliable rage triggers for some of the other cards in this pack, like Empowered Soul Stealer and Rabid Prowler.
- Propeller Horde - 4 mana Common Flying Minion This card will fit very well into any decks that plan to use Rage as a tool. The sheer body count helps this card be an absolute menace against high health targets such as Living Statue or Blue Golem.
- Rabid Prowler - 6 mana Rare Minion Another Rage condition card. This is an alternative to the regular prowler or the cleaver in decks that plan to bring Rage. The Frenzy makes the prowler into a scary killing machine, the added movement speed combined with his leap ability makes him a very immediate threat.
- Tantrum Throwers - 3 mana Rare Minion Much like the original Spear Throwers card this offers a bit of anti air potential to help remove prime targets such as Xiao Long or Dragon Whelps. The extra body that comes with not owning bridges makes this a great opener and a card that might help you come back into a game that looks bleak. This card also works well as a board control suppleant in a deck where reliable Rage is key, if you for instance combine it with the next card, Empower Soul Stealer.
- Empowered Soul Stealer - 7 mana Supreme Flying Minion Marksmanship helps the Soul Stealer win certain trades with other ranged minions without losing too much of his valuable health in the process. Combine him with a raged card and he will start with a few souls. This means he is already a threat as he hits the board, and it helps him gain even more stacks faster.
- Sun Burn - 4 mana Supreme Spell This spell is the second damage over time spell in the game (not counting Master Cards) and with the recent influx of shields this might become a great tool to handle those pesky weak shielded Minions. Other than it’s damage the card also gives targets Rage, which enables it to be a solid clear and buff combo. For instance it is able to remove the Dragon Whelp from your Blue Golem and give your Golem rage. It does deal damage to ALL minions, so there is a bit of a health trade off.
- Screaming Scrat - 2 mana Legendary Minion Only a few things in the game allow you to make opponent units retarget which can be helpful to get the pressure off a value target. We wanted to experiment a bit more with that, and with this cards ability to taunt combined with it’s speed makes it perfect for kiting enemy Minions. We believe this will bring rich opportunities to get creative and turn fights into your favor.
- Clear Skies - 4 mana Legendary Spell This card has a lot of different usages. It is a mass heal card that can be used to win certain trades, but it is also the very first Master burst heal card. It does heal opponent Minions and Masters as well so the timing of the card has to be right to gain any significant value. On the other side the card also acts as the first purge effect in the game, removing Rage and Shields from all Minions. This can also be very helpful in turning certain fights to your favor.
- The new cards are available in Season Tokens found in the Battle Pass (see above)
- They can also be Recruited for 3x the normal shard value of other cards
- After 2 months, the cards will be part of the normal set, get their crafting costs set back to normal, and appear in normal Power Tokens
Misc
- The Master selection menu will now display the skin description.
- Reworked the Battle Pass rewards for them to be less confusing and more usable.
- Many sounds have been reworked. We are in the process of replacing most of them, so be on the lookout for changes in the coming weeks!
- It is now possible to search the collection for Season cards specifically. Use “Season” or “Battle Pass” to list all season cards, add a number or a title (Season of the Demon, Season of Raging Heat or Season 2) to search for a specific season. Lastly you can use “current” which will always show the cards in the current battle pass.
Bugs
- Fixed occasional timeout errors during expedition matches - thanks Zgriptor!
- Fixed a bug that would render one or more card slots unusable during a battle - thanks truteo!
- Fixed a bug where the glory for a card would always been shown as 400 when hovering them in the collection - thanks eps!
- Fixed issues that would make queuing stop randomly in 1v1 and Draft - thanks FFA!
- Fixed an issue where the timer for time remaining until next battle chest would display a negative number - thanks Jamez28!
- Fixed an issue where the view when spectating would be slightly different from the view when playing.
- Fixed an issue where you had to claim Extended Battle Pass tiers despite there being no reward - thanks Neo!
- Fixed an issue that would cause a player to stop queuing when finishing a match with the queue master.
- Fixed an issue that would make screenshake effects affect the camera angle.
- Fixed an issue where Divine Warrior would take damage on spawn - thanks wurmfury!
Cheers from Betadwarf
