
Minion Masters!
Hey everyone,
This new updates brings many new things to the table to make the game more enjoyable: a new event, polish and reworks here and there, and the usual batch of bug fixes!
We talked about said event and the rework yesterday live in our weekly Dwarf stream on Twitch and to improve these streams, we need your feedback. Thanks everyone in advance!
Best of House Valor Event
For two weeks starting today, play as one of the masters from House Valor; Stormbringer, Mordar and Volco, and take part in the House Valor Tournament! Victories when playing as one of these masters can make you win keys. Each master has its own set of 15 keys. Once you have all of a master’s keys, you can open the event chest for that master, and place your vote to put their Legendary card in the game.
At the end of the event, in two weeks, the master with the most open chests will win the tournament. The victorious master will have the card linked to them put into the game at a further date. Once the winner is chosen and their card has been added to Minion Masters, everyone who opened a chest will receive a copy, regardless of which master they voted for.
And if that’s not enough, inside the chest you open with your vote is 2 Season Tokens just for participating!
Here’s what each master is bringing to the table:
- Stormbringer - Stormy If this cloudy little helper attacks your target, they're in for a world of hurt!
- Volco - Taurus (AKA The Charger) Charges into the fray with reckless abandon! May not be the smartest Minion around.
- Mordar - Wheel of Doom Rolls through the Arena to wreck your opponent’s day!
All 3 masters will be available on the free rotation for a week, so everyone has a chance to cast their vote. Vote tallies will not be displayed until a week has passed, just like last time.
Special Season Quest
Who likes free Season Tokens? Everyone? Great! With this patch a one-time special quest will be available to everyone. Win 10 Online matches and receive 3 Season Tokens! The quest will last until the end of the season, so you have plenty of time to get those games in. You can find it underneath the Daily Quests, in the Special Quests section.
Balance
- Demon Warrior
- Base HP 200 > 400
- Base Damage 40 > 100
- Movement Speed 2 > 4
- No longer scales linearly with levels
- After being played 5 times, she will gain +300 HP and +300 Damage
- This gives her a DPS of 160 once the condition is met.
--- Developer comments ---
Much has been said about the Demon Warrior, most people calling for us to nerf it, but we've always found it a very popular card because of the inherent stories connected to it. However, for all the good it does, we also felt the frustration related to playing against the card, and decided it was time to change it. This change is intended to rework the Demon Warrior, as we found her quite unbalanced.
First, we've changed the focus of the card on its ability to deal damage, which means there's greater pressure on the one using it to be effective. More counters also become relevant, and combined with the fact that it has been 'normalized', i.e. higher base potential but lower max potential, it should feel much more fun to engage with. The drawback is of course that it can't win you the game alone anymore, but perhaps it's time to bring 2 or 3 then.
Second, we've changed the way Demon Warrior grows by going from "gaining stats every time she's played" to "gaining stats once she's been played at least X time". The aim of this change is to emphasize both the phase during which the Demon Warrior is weak, and the phase during which it is strong. By removing the perpetual ramp up the card had and replacing it by an instantaneous one, we expect the card to feel less frustrating and also easier to play against as there is only two versions of her instead of ten.
Misc
- There are now more cues for buffs and effects, with timers and labels, to allow for a better understanding of what is going on on screen. For example, Divine Warrior now has a timer above her that will tell you the duration of her shield.
- Minor improvements to the Battle Pass UI to make it easier to understand and faster to use.
- Made perks icons look cleaner on the edges.
- Updates to the summary interface makes it easier to understand overall.
- Additions to the UI to provide more feedback, when making or joining a new lobby for instance.
- Slight rework on the Glory particle effects after a match.
- Devil Puff emojis are now available in chat! Type /h emoticons to view the emote codes.
- If you have an Illusory Cleaver and a Cleaver in the same deck, they will both use the regular Cleaver’s Glory effect. Previously, it was very easy to tell them apart if one was at a higher Glory level than the other.
- Need somebody to blame? The new /blame command in chat will blame a random member of the BetaDwarf team. #BlameFDM
Bugs
- Fixed server issues including errors “failed to join in time” and “incorrect match results” issues - thanks SMNCUB and Mr.Win!
- Fixed an issue where the opponent would get an “incorrect match result” error - thanks YokoZar and Grey Wolf!
- Fixed a bug that would give a loss to the winning player in 1v1 - thanks Hill Tribe!
- Fixed a bug where the game would freeze, disconnect, and give the player a loss - thanks Ktoto Zachemto!
- Fixed an issue where the creator of a lobby would get the wrong message displayed on screen when the match is starting.
- Fixed a bug that could make invert the results in 2v2 (winners would lose and losers would win) - thanks FallenAngel
- Fixed a bug that would throw players out of 2v2 battles, back to the menu - thanks Neo!
- Fixed a bug where Stint would get covered in snow when in snowy environments - thanks StevenEven!
- Fixed a small misalignment issue on Twitch Boost pane.
- Fixed draft card art that had smaller frames than the actual pictures.
- Fixed an issue that would make the spin fail at times - thanks Eugen Kras!
- Fixed a bug where the player would stay stuck in the draft loading screen forever - thanks bnD!
- Fixed a bug where the game could get stuck on the chest rankup screen - thanks DX2!
- Fixed a bug where the Battle Pass UI would show up after a match, even after all tiers have been claimed - thanks Kishin!
- Fixed an issue with the way arena were showed when obtained as rewards.
- Fixed a few shading issues with the menu in Glorious display mode - thanks Kishin
- Fixed an issue where Mordar could kill a mana puff on the edge of the bridge - thanks Adren
- Fixed an issue where Volco’s second perk would start to damage minions before the fire visuals appear at their spot.
- Fixed a bug where players would be stuck on the victory ending animation if Alt+Tab was performed - thanks FFA!
- Fixed an issue where the Area Of Effect for Healing Shrine would be too wide - thanks Kishin!
- Fixed an issue where the range for Healing Shrine’s effect would be too large with some units specifically.
- Fixed an issue with premade team battle icon being “squished” in match summary - thanks MellowMarshHD!
- Fixed an issue where the close button for the friends list in Lobby would sometimes not respond - thanks vegetation998
- Fixed an issue where the cards would be shown as having uneven glory numbers - thanks Grey Wolf & Khazlariko!
- Fixed an issue where Blind Date wouldn’t give Marksmanship when spawning an A.I.M Bot - thanks StevenEven
- Fixed some issues with Battle Pas that would keep players from accessing their rewards, or need several wins to gain any progress - thanks to many of you who contributed to the solving of these problems!
- Fixed an issue where Scott would not receive frenzy from Ravager’s 2nd perk if he is in a black hole while the perk is unlocked. It does happen - thanks ecke!
- Fixed an issue that could make a player stuck at the Power Tower after spinning 4 tokens - thanks the_red_soul!
- Fixed an issue that could prevent from recruiting or promoting cards because of “not enough currency” error, when the player actually has enough shards - thanks truteo
- Fixed the chat input box that would have the text “overflow” out of it.
- Fixed a bug where season tokens would not open.
Cheers from Betadwarf
