
Minion Masters!
Exciting times are upon us, as today Expeditions are being revised!
Based on a lot of feedback from you, the community, we’ve made a second iteration of Expeditions for you.
We’re aiming to make Expeditions more optional and free form than before by removing supplies and having it less integrated in the main loop.
You’ll find all the details below, along with bug fixes and other changes :)
Expeditions 2.0
- Unlocks at lvl 9
- You can freely move around in Expeditions, no supplies needed.
- Expeditions grant rewards when completed.
- You must gather Might to defeat the three bosses and complete the Expedition.
- For every 10 Might a combatant has more than their opponent they gain 1% more mana and XP during a fight.
- Each Expedition is available for a limited time.
Economy changes
- Supplies and Relics removed
- Gold is earned through Level rewards, Matches, Daily spins, Daily Quests, Watch & Win and Boosts.
- Each existing Supply has been converted to 0.3 gold
- Each existing Relic has been converted to 50 gold.
- Reaching Stone League now rewards 50 shards
- Supply Boosts are now Gold boosts
- Premium upgrades changed, see below.
Overall the rewards and card collection in the game should be the same as before, but it’s moved out of Expeditions and much more focused on daily quests and other PvP match rewards.
Premium Upgrade
- The premium upgrade now grants:
- 2500 Rubies
- 500 Shards
- 5 Power Tokens
- 50% Gold win bonus forever!
- 20% XP win bonus forever!
- +6 deck slots
- Existing Premium Users have had their benefits converted and upgraded. Details can be found on our blog!
Changelog for Update 57
Balance
- Curse health loss per second down from 4% to 3% --- Developer comments --- As you’ve probably already realized, this change is a buff to the Ghost and a nerf to the Cursebearer. We’ve had our eyes on Curse for a little while, mostly in the context of Ghost and making it’s conversion mechanic more relevant again. Increasing the lifetime of the converted unit was an obvious change to serve that direction. Units will now live for ~33 seconds instead of 25, if converted at full health by a Ghost. At the same time, Cursebearer was released during December and has become quite popular. A major critique in the community has been its ability to completely shut down big units, thus making it better than a Warrior in almost all situations. The change aims to keep it an alternative to the Warrior (without putting it at 4 mana where plenty of alternatives exist) by reducing the impact of its additional role.
Quality of Life
- Smoothed out the transition for spectators when their spectated friend found a match.
- The main menu should no longer reload if there is an error and you are already in the main menu.
- The Cancel button for spectating no longer shows in matches. Quit will cancel spectating instead.
- The left shoulder button now opens the ping menu on controllers (LB on Xbox controllers, L1 on PS)
- Settings now has an option to disable controllers - Thanks Lizzard
- After changing visual settings, a confirmation is shown that otherwise reverts to the previous setting.
- Emotes are now also saved to replays.
- The black screen showing on modal messages has been reduced for the Visual settings menus.
Bug Fixes
- Fixed a visual bug where Cursebearer’s cursed marker would increase when his size increased.
- Fixed a bug where size 0 objects could cause the screen to become black.
- Fixed an issue where after spectating, the UI would not update properly and become non interactable in a battle - Thanks Nex
- Fixed Father Frostival Mordar flying gifts receiving snow layers.
- Fixed father Frostival Mordar’s position in main menu being slightly off - Thanks StevenEven
- Fixed a shader bug that made an expedition battle uncompletable - Thanks Dipshit
- Fixed a bug where you could start spectating while already spectating someone - Thanks Tengs.
- Fixed an issue where you could start a replay while spectating.
- Fixed some issues with spectator numbers not updating correctly.
- Fixed Cursebearer’s aura staying on the ground when you clicked -10s in replays.
- Fxied a bug where using Bridge Buddies on unclaimed bridges would sometimes spawn Armored Scrats.
- Fixed an issue where people could get unreleased cards through Achievements.
- Fixed an issue where the Fire Imp’s first damage tick would happen before the projectile landed if the Imp had Frenzy - Thanks Memfisto
- Fixed a bug with Blastmancer’s animation when he started attacking - Thanks SuperMegaNeoClimaxUltimateBoy
- Gax should now properly receive a damage boost from Rage - Thanks Videogamer7777777_91
- Fixed a bug where Guardian would not protect Re-boomer from damage in certain cases - thanks Memfisto
- Fixed a UI bug where Spiritmancer’s text would sometimes say it gives 30 health to a minion, instead of 100 - Thanks Greywolf & Jamez28
- Fixed an issue where Team Battle Leaderboards would show your Premade instead of your Solo deck - Thanks Grey Wolf
- Fixed a bug where you could get stuck on loading screen when spectating - Thanks Tengs
- Fixed a bug where not giving the game input would disconnect you during spectating - Thanks Tengs
- Fixed a controller bug where you could not skip the initial cinematic.
- Fixed a bug where Guardian would not protect newly spawned Minions in the first frame after they spawned.
- Fixed an issue where Red Golem would interfere with anti-cheat in certain cases.
Cheers from Betadwarf!
