[img=http://forced2.com/mm/MMupdate_31.png]
Masters!
It's Tri-Team Tourney Finals Time!
The Masters of Team Brawny will fight each other and see who is the best of the best, better than all the rest.
Each Master must fight to gather Keys, which in turn can be used to unlock the Grand Chest, in their name, for a reward. The Master that unlocks the most chests will determine which Legendary card will be awarded to all the players who managed to open a chest during the event.
[img=http://forced2.com/mm/MMupdate_31_Musketeers.png]
[img=http://forced2.com/mm/MMupdate_31_ScratTank.png]
[img=http://forced2.com/mm/MMupdate_31_Combustion.png]
The chosen card will be available one week after the event ends, as a reward for players who opened a chest, and a craftable/spin reward for everyone else!
Good luck everyone, we’re really looking forward to crowning the Tri-Team Champion!
Ps. As per community feedback, you will no longer win keys you already have, and you can even still get keys from watching streamers :)
Balance
- Living Statue - Health increased from 1000 to 1200
- Living Statue - Damage increased from 100 to 120 --- Developer comments --- The Living Statue has been out of the high-tier meta for quite a while, and we’d like to see it make a comeback! We want it, and other tougher but less aggressive minions, to provide a miniature conflict that needs to be dealt with or supported respectively. We are aware that the buff, while relatively major, might still not be enough to have it make a comeback, but we are wary of overbalancing it, and want to first see how it is utilized after this buff round.
- Blastmancer - Damage increased from 5 to 10
- Spiritmancer - Damage increased from 5 to 10 --- Developer comments --- We felt the Mancers really ought to be better at Mancing, so we gave them some on-the-job training, resulting in a great productivity increase. Their Middle Managers are so proud!
Misc
- Fixed an issue with missing error message on Redeem.
- Fixed an issue with daily quests sometimes not registering progress.
- Fixed a visual issue where the player would sometimes (when Bloom was disabled) appear to be on the right side of the playing field, but was still required to play cards from the left.
- Fixed a problem where the Prowler would do a weird follow the leader dance when targeting the Rammer, instead of attacking him. Now it properly makes short work of him, the poor guy.
- Trickswapping the prowler mid jump will now break the jump.
- Fixed an issue where spells would refuse to show their effect area when being cast. We gave them a stern talking to, and they have agreed to fall in line.
- Fixed a visual issue where some ground shaders would not display inbuilt ao properly.
- Fixed spells not giving proper out of bounds feedback
- Fixed lots of small shader bugs stemming from the big shader update. Please do tell us if you notice more!
- Shock Rock now always stuns before dealing damage.
- Ghosted Dragon Nests will no longer spawn dragons when both players play spells.
Cheers from BetaDwarf!
