Error Fixes
The script debugging was very helpful, caught a number of nasty bugs that would have been pretty hard to find otherwise.
- Fixed spectator initialization error
- Fixed player sync error
- Fixed _Base error on target range/tutorial scene
Other Fixes/Changes
- Fixed more issues where boss could get stuck at gates
- Increased continue panel interaction delay to 2.5 seconds
- Boss projectiles are destroyed on death
- Reworded continue panel to make score warning clearer
- Added initial statistics page to book
I think we're settling in nicely with the new win condition and continue mechanic. It also sets the stage excellently to start testing some new mechanics for the giant in the form of additional (randomly selected) bosses at the end of each stage.
I'm going to put a hold on adjusting the difficulty/win condition/gameplay loop both to turn my attention to the item interaction/UI and also to let everyone have some more time to feel out the new system and make sure it's working well.
Edit: 0.31.3a
Updated with a fix to stop infinite mote generation bug, continue panel should synchronize better between players, however there is now a safety check that limits item/mote rewards to once every 60 seconds.
Also fixed an error with fireballs breaking on boss death.
